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2 changed files with 3 additions and 1 deletions
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@ -543,6 +543,7 @@ namespace MWMechanics
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std::string texture = "";
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std::string texture = "";
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// Use particle textures for non-harmful effects
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if (!magicEffect->mParticle.empty() && !(magicEffect->mData.mFlags & ESM::MagicEffect::Harmful))
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if (!magicEffect->mParticle.empty() && !(magicEffect->mData.mFlags & ESM::MagicEffect::Harmful))
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texture = magicEffect->mParticle;
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texture = magicEffect->mParticle;
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@ -74,7 +74,8 @@ namespace
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if (count != 0)
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if (count != 0)
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speed /= count;
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speed /= count;
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if (projectileEffects.mList.size() == 1)
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// in the original engine, the particle texture is only used if there is only one projectile
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if (projectileEffects.mList.size() == 1)
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{
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{
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const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
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const ESM::MagicEffect *magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (
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effects.mList.begin()->mEffectID);
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effects.mList.begin()->mEffectID);
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