Make sure the weapon is in the proper group

actorid
Chris Robinson 12 years ago
parent 15a2eeebb8
commit 854de1c6c1

@ -481,7 +481,7 @@ void NpcAnimation::showWeapons(bool showWeapon)
if(mWeapon != inv.end()) // special case for weapons
{
std::string mesh = MWWorld::Class::get(*mWeapon).getModel(*mWeapon);
addOrReplaceIndividualPart(ESM::PRT_Weapon,-1,1,mesh);
addOrReplaceIndividualPart(ESM::PRT_Weapon, MWWorld::InventoryStore::Slot_CarriedRight, 1, mesh);
}
}
else

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