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Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342)

This commit is contained in:
scrawl 2014-12-08 23:26:54 +01:00
parent f6960debcb
commit 855fe33c59
4 changed files with 33 additions and 13 deletions

View file

@ -42,15 +42,21 @@ namespace MWBase
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
* but do not keep it updated (the sound will not move with * but do not keep it updated (the sound will not move with
* the object and will not stop when the object is deleted. */ * the object and will not stop when the object is deleted. */
Play_RemoveAtDistance = 1<<3, /* (3D only) If the listener gets further than 2000 units away
Play_LoopNoEnv = Play_Loop | Play_NoEnv from the sound source, the sound is removed.
This is weird stuff but apparently how vanilla works for sounds
played by the PlayLoopSound family of script functions. Perhaps we
can make this cut off a more subtle fade later, but have to
be careful to not change the overall volume of areas by too much. */
Play_LoopNoEnv = Play_Loop | Play_NoEnv,
Play_LoopRemoveAtDistance = Play_Loop | Play_RemoveAtDistance
}; };
enum PlayType { enum PlayType {
Play_TypeSfx = 1<<3, /* Normal SFX sound */ Play_TypeSfx = 1<<4, /* Normal SFX sound */
Play_TypeVoice = 1<<4, /* Voice sound */ Play_TypeVoice = 1<<5, /* Voice sound */
Play_TypeFoot = 1<<5, /* Footstep sound */ Play_TypeFoot = 1<<6, /* Footstep sound */
Play_TypeMusic = 1<<6, /* Music track */ Play_TypeMusic = 1<<7, /* Music track */
Play_TypeMovie = 1<<7, /* Movie audio track */ Play_TypeMovie = 1<<8, /* Movie audio track */
Play_TypeMask = Play_TypeSfx|Play_TypeVoice|Play_TypeFoot|Play_TypeMusic|Play_TypeMovie Play_TypeMask = Play_TypeSfx|Play_TypeVoice|Play_TypeFoot|Play_TypeMusic|Play_TypeMovie
}; };

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@ -121,8 +121,8 @@ namespace MWScript
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, 1.0, 1.0, MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, 1.0, 1.0,
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_TypeSfx,
mLoop ? MWBase::SoundManager::Play_Loop : mLoop ? MWBase::SoundManager::Play_LoopRemoveAtDistance
MWBase::SoundManager::Play_Normal); : MWBase::SoundManager::Play_Normal);
} }
}; };
@ -150,8 +150,8 @@ namespace MWScript
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, volume, pitch, MWBase::Environment::get().getSoundManager()->playSound3D(ptr, sound, volume, pitch,
MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_TypeSfx,
mLoop ? MWBase::SoundManager::Play_Loop : mLoop ? MWBase::SoundManager::Play_LoopRemoveAtDistance
MWBase::SoundManager::Play_Normal); : MWBase::SoundManager::Play_Normal);
} }
}; };

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@ -628,7 +628,9 @@ void OpenAL_Sound3D::update()
{ {
ALfloat gain = mVolume*mBaseVolume; ALfloat gain = mVolume*mBaseVolume;
ALfloat pitch = mPitch; ALfloat pitch = mPitch;
if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater) if(mPos.squaredDistance(mOutput.mPos) > mMaxDistance*mMaxDistance)
gain = 0.0f;
else if(!(mFlags&MWBase::SoundManager::Play_NoEnv) && mOutput.mLastEnvironment == Env_Underwater)
{ {
gain *= 0.9f; gain *= 0.9f;
pitch *= 0.7f; pitch *= 0.7f;
@ -694,7 +696,7 @@ void OpenAL_Output::init(const std::string &devname)
fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice))); fail(std::string("Failed to setup context: ")+alcGetString(mDevice, alcGetError(mDevice)));
} }
alDistanceModel(AL_INVERSE_DISTANCE); alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
throwALerror(); throwALerror();
ALCint maxmono=0, maxstereo=0; ALCint maxmono=0, maxstereo=0;

View file

@ -385,6 +385,11 @@ namespace MWSound
const ESM::Position &pos = ptr.getRefData().getPosition(); const ESM::Position &pos = ptr.getRefData().getPosition();
const Ogre::Vector3 objpos(pos.pos); const Ogre::Vector3 objpos(pos.pos);
if ((mode & Play_RemoveAtDistance) && mListenerPos.squaredDistance(objpos) > 2000*2000)
{
return MWBase::SoundPtr();
}
sound = mOutput->playSound3D(file, objpos, volume, basevol, pitch, min, max, mode|type, offset); sound = mOutput->playSound3D(file, objpos, volume, basevol, pitch, min, max, mode|type, offset);
if((mode&Play_NoTrack)) if((mode&Play_NoTrack))
mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId); mActiveSounds[sound] = std::make_pair(MWWorld::Ptr(), soundId);
@ -650,6 +655,13 @@ namespace MWSound
const ESM::Position &pos = ptr.getRefData().getPosition(); const ESM::Position &pos = ptr.getRefData().getPosition();
const Ogre::Vector3 objpos(pos.pos); const Ogre::Vector3 objpos(pos.pos);
snditer->first->setPosition(objpos); snditer->first->setPosition(objpos);
if ((snditer->first->mFlags & Play_RemoveAtDistance)
&& mListenerPos.squaredDistance(Ogre::Vector3(ptr.getRefData().getPosition().pos)) > 2000*2000)
{
mActiveSounds.erase(snditer++);
continue;
}
} }
//update fade out //update fade out
if(snditer->first->mFadeOutTime>0) if(snditer->first->mFadeOutTime>0)