Merge branch 'master' into tgm

actorid
mckibbenta 11 years ago
commit 857deb3723

@ -64,7 +64,7 @@ opencs_units (view/world
opencs_units_noqt (view/world
dialoguesubview subviews
enumdelegate vartypedelegate recordstatusdelegate refidtypedelegate datadisplaydelegate
enumdelegate vartypedelegate recordstatusdelegate idtypedelegate datadisplaydelegate
scripthighlighter idvalidator
)

@ -19,7 +19,12 @@ int CSMTools::BirthsignCheckStage::setup()
void CSMTools::BirthsignCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::BirthSign& birthsign = mBirthsigns.getRecord (stage).get();
const CSMWorld::Record<ESM::BirthSign>& record = mBirthsigns.getRecord (stage);
if (record.isDeleted())
return;
const ESM::BirthSign& birthsign = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Birthsign, birthsign.mId);

@ -20,7 +20,12 @@ int CSMTools::ClassCheckStage::setup()
void CSMTools::ClassCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Class& class_= mClasses.getRecord (stage).get();
const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Class& class_ = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Class, class_.mId);

@ -20,7 +20,12 @@ int CSMTools::FactionCheckStage::setup()
void CSMTools::FactionCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Faction& faction = mFactions.getRecord (stage).get();
const CSMWorld::Record<ESM::Faction>& record = mFactions.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Faction& faction = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Faction, faction.mId);

@ -9,7 +9,12 @@
void CSMTools::RaceCheckStage::performPerRecord (int stage, std::vector<std::string>& messages)
{
const ESM::Race& race = mRaces.getRecord (stage).get();
const CSMWorld::Record<ESM::Race>& record = mRaces.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Race& race = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Race, race.mId);

@ -19,7 +19,12 @@ int CSMTools::RegionCheckStage::setup()
void CSMTools::RegionCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Region& region = mRegions.getRecord (stage).get();
const CSMWorld::Record<ESM::Region>& record = mRegions.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Region& region = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Region, region.mId);

@ -18,7 +18,12 @@ int CSMTools::SkillCheckStage::setup()
void CSMTools::SkillCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Skill& skill = mSkills.getRecord (stage).get();
const CSMWorld::Record<ESM::Skill>& record = mSkills.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Skill& skill = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Skill, skill.mId);

@ -18,7 +18,12 @@ int CSMTools::SoundCheckStage::setup()
void CSMTools::SoundCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Sound& sound = mSounds.getRecord (stage).get();
const CSMWorld::Record<ESM::Sound>& record = mSounds.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Sound& sound = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Sound, sound.mId);

@ -19,7 +19,12 @@ int CSMTools::SpellCheckStage::setup()
void CSMTools::SpellCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Spell& spell = mSpells.getRecord (stage).get();
const CSMWorld::Record<ESM::Spell>& record = mSpells.getRecord (stage);
if (record.isDeleted())
return;
const ESM::Spell& spell = record.get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Spell, spell.mId);

@ -1216,6 +1216,74 @@ namespace CSMWorld
return true;
}
};
template<typename ESXRecordT>
struct PosColumn : public Column<ESXRecordT>
{
ESM::Position ESXRecordT::* mPosition;
int mIndex;
PosColumn (ESM::Position ESXRecordT::* position, int index, bool door)
: Column<ESXRecordT> (
(door ? Columns::ColumnId_DoorPositionXPos : Columns::ColumnId_PositionXPos)+index,
ColumnBase::Display_Float), mPosition (position), mIndex (index) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
const ESM::Position& position = record.get().*mPosition;
return position.pos[mIndex];
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
ESM::Position& position = record.get().*mPosition;
position.pos[mIndex] = data.toFloat();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct RotColumn : public Column<ESXRecordT>
{
ESM::Position ESXRecordT::* mPosition;
int mIndex;
RotColumn (ESM::Position ESXRecordT::* position, int index, bool door)
: Column<ESXRecordT> (
(door ? Columns::ColumnId_DoorPositionXRot : Columns::ColumnId_PositionXRot)+index,
ColumnBase::Display_Float), mPosition (position), mIndex (index) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
const ESM::Position& position = record.get().*mPosition;
return position.rot[mIndex];
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
ESM::Position& position = record.get().*mPosition;
position.rot[mIndex] = data.toFloat();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
}
#endif

@ -147,6 +147,18 @@ namespace CSMWorld
{ ColumnId_Magical, "Magical" },
{ ColumnId_Silver, "Silver" },
{ ColumnId_Filter, "Filter" },
{ ColumnId_PositionXPos, "Pos X" },
{ ColumnId_PositionYPos, "Pos Y" },
{ ColumnId_PositionZPos, "Pos Z" },
{ ColumnId_PositionXRot, "Rot X" },
{ ColumnId_PositionYRot, "Rot Y" },
{ ColumnId_PositionZRot, "Rot Z" },
{ ColumnId_DoorPositionXPos, "Teleport Pos X" },
{ ColumnId_DoorPositionYPos, "Teleport Pos Y" },
{ ColumnId_DoorPositionZPos, "Teleport Pos Z" },
{ ColumnId_DoorPositionXRot, "Teleport Rot X" },
{ ColumnId_DoorPositionYRot, "Teleport Rot Y" },
{ ColumnId_DoorPositionZRot, "Teleport Rot Z" },
{ ColumnId_UseValue1, "Use value 1" },
{ ColumnId_UseValue2, "Use value 2" },

@ -140,6 +140,18 @@ namespace CSMWorld
ColumnId_Magical = 107,
ColumnId_Silver = 108,
ColumnId_Filter = 109,
ColumnId_PositionXPos = 110,
ColumnId_PositionYPos = 111,
ColumnId_PositionZPos = 112,
ColumnId_PositionXRot = 113,
ColumnId_PositionYRot = 114,
ColumnId_PositionZRot = 115,
ColumnId_DoorPositionXPos = 116,
ColumnId_DoorPositionYPos = 117,
ColumnId_DoorPositionZPos = 118,
ColumnId_DoorPositionXRot = 119,
ColumnId_DoorPositionYRot = 120,
ColumnId_DoorPositionZRot = 121,
// Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values.

@ -9,6 +9,7 @@
#include <components/esm/esmreader.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/loadglob.hpp>
#include <components/esm/cellref.hpp>
#include "idtable.hpp"
#include "columnimp.hpp"
@ -153,6 +154,12 @@ CSMWorld::Data::Data() : mRefs (mCells)
mRefs.addColumn (new RecordStateColumn<CellRef>);
mRefs.addColumn (new CellColumn<CellRef>);
mRefs.addColumn (new IdColumn<CellRef>);
mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 0, false));
mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 1, false));
mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mPos, 2, false));
mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 0, false));
mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 1, false));
mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mPos, 2, false));
mRefs.addColumn (new ScaleColumn<CellRef>);
mRefs.addColumn (new OwnerColumn<CellRef>);
mRefs.addColumn (new SoulColumn<CellRef>);
@ -163,6 +170,12 @@ CSMWorld::Data::Data() : mRefs (mCells)
mRefs.addColumn (new GoldValueColumn<CellRef>);
mRefs.addColumn (new TeleportColumn<CellRef>);
mRefs.addColumn (new TeleportCellColumn<CellRef>);
mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 0, true));
mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 1, true));
mRefs.addColumn (new PosColumn<CellRef> (&CellRef::mDoorDest, 2, true));
mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 0, true));
mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 1, true));
mRefs.addColumn (new RotColumn<CellRef> (&CellRef::mDoorDest, 2, true));
mRefs.addColumn (new LockLevelColumn<CellRef>);
mRefs.addColumn (new KeyColumn<CellRef>);
mRefs.addColumn (new TrapColumn<CellRef>);

@ -43,18 +43,18 @@ namespace
static const TypeData sIdArg[] =
{
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Global, "Global Variable", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Gmst, "Game Setting", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Skill, "Skill", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Class, "Class", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Faction, "Faction", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Race, "Race", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Sound, "Sound", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Script, "Script", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Region, "Region", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Birthsign, "Birthsign", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Spell, "Spell", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell, "Cell", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Global, "Global Variable", ":./globvar.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Gmst, "Game Setting", ":./GMST.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Skill, "Skill", ":./skill.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Class, "Class", ":./class.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Faction, "Faction", ":./faction.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Race, "Race", ":./race.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Sound, "Sound", ":./sound.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Script, "Script", ":./script.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Region, "Region", ":./land.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Birthsign, "Birthsign", ":./birthsign.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Spell, "Spell", ":./spell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell, "Cell", ":./cell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Referenceable, "Referenceables", 0 },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Activator, "Activator", ":./activator.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Potion, "Potion", ":./potion.png" },
@ -80,7 +80,7 @@ namespace
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Static, "Static", ":./static.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Weapon, "Weapon", ":./weapon.png" },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Reference, "Reference", 0 },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Filter, "Filter", 0 },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Filter, "Filter", ":./filter.png" },
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0, 0 } // end marker
};

@ -14,7 +14,7 @@
#include "../world/enumdelegate.hpp"
#include "../world/vartypedelegate.hpp"
#include "../world/recordstatusdelegate.hpp"
#include "../world/refidtypedelegate.hpp"
#include "../world/idtypedelegate.hpp"
#include "../settings/usersettingsdialog.hpp"
#include "view.hpp"
@ -56,7 +56,7 @@ CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
new CSVWorld::RecordStatusDelegateFactory());
mDelegateFactories->add (CSMWorld::ColumnBase::Display_RefRecordType,
new CSVWorld::RefIdTypeDelegateFactory());
new CSVWorld::IdTypeDelegateFactory());
struct Mapping
{

@ -6,6 +6,8 @@
#include "../../model/tools/reportmodel.hpp"
#include "../../view/world/idtypedelegate.hpp"
CSVTools::ReportSubView::ReportSubView (const CSMWorld::UniversalId& id, CSMDoc::Document& document)
: CSVDoc::SubView (id), mModel (document.getReport (id))
{
@ -18,6 +20,11 @@ CSVTools::ReportSubView::ReportSubView (const CSMWorld::UniversalId& id, CSMDoc:
mTable->setSelectionBehavior (QAbstractItemView::SelectRows);
mTable->setSelectionMode (QAbstractItemView::ExtendedSelection);
mIdTypeDelegate = CSVWorld::IdTypeDelegateFactory().makeDelegate (
document.getUndoStack(), this);
mTable->setItemDelegateForColumn (0, mIdTypeDelegate);
connect (mTable, SIGNAL (doubleClicked (const QModelIndex&)), this, SLOT (show (const QModelIndex&)));
}
@ -26,6 +33,11 @@ void CSVTools::ReportSubView::setEditLock (bool locked)
// ignored. We don't change document state anyway.
}
void CSVTools::ReportSubView::updateEditorSetting (const QString& key, const QString& value)
{
mIdTypeDelegate->updateEditorSetting (key, value);
}
void CSVTools::ReportSubView::show (const QModelIndex& index)
{
focusId (mModel->getUniversalId (index.row()));

@ -16,6 +16,11 @@ namespace CSMTools
class ReportModel;
}
namespace CSVWorld
{
class CommandDelegate;
}
namespace CSVTools
{
class Table;
@ -26,6 +31,7 @@ namespace CSVTools
CSMTools::ReportModel *mModel;
QTableView *mTable;
CSVWorld::CommandDelegate *mIdTypeDelegate;
public:
@ -33,6 +39,8 @@ namespace CSVTools
virtual void setEditLock (bool locked);
virtual void updateEditorSetting (const QString&, const QString&);
private slots:
void show (const QModelIndex& index);

@ -0,0 +1,46 @@
#include "idtypedelegate.hpp"
#include "../../model/world/universalid.hpp"
CSVWorld::IdTypeDelegate::IdTypeDelegate
(const ValueList &values, const IconList &icons, QUndoStack& undoStack, QObject *parent)
: DataDisplayDelegate (values, icons, undoStack, parent)
{}
bool CSVWorld::IdTypeDelegate::updateEditorSetting (const QString &settingName, const QString &settingValue)
{
/// \todo make the setting key a member variable, that is initialised from a constructor argument
if (settingName == "Referenceable ID Type Display")
{
if (settingValue == "Icon and Text")
mDisplayMode = Mode_IconAndText;
else if (settingValue == "Icon Only")
mDisplayMode = Mode_IconOnly;
else if (settingValue == "Text Only")
mDisplayMode = Mode_TextOnly;
return true;
}
return false;
}
CSVWorld::IdTypeDelegateFactory::IdTypeDelegateFactory()
{
for (int i=0; i<CSMWorld::UniversalId::NumberOfTypes; ++i)
{
CSMWorld::UniversalId id (static_cast<CSMWorld::UniversalId::Type> (i));
DataDisplayDelegateFactory::add (id.getType(), QString::fromUtf8 (id.getTypeName().c_str()),
QString::fromUtf8 (id.getIcon().c_str()));
}
}
CSVWorld::CommandDelegate *CSVWorld::IdTypeDelegateFactory::makeDelegate (QUndoStack& undoStack,
QObject *parent) const
{
return new IdTypeDelegate (mValues, mIcons, undoStack, parent);
}

@ -1,5 +1,5 @@
#ifndef REFIDTYPEDELEGATE_HPP
#define REFIDTYPEDELEGATE_HPP
#ifndef IDTYPEDELEGATE_HPP
#define IDTYPEDELEGATE_HPP
#include "enumdelegate.hpp"
#include "util.hpp"
@ -8,29 +8,23 @@
namespace CSVWorld
{
class RefIdTypeDelegate : public DataDisplayDelegate
class IdTypeDelegate : public DataDisplayDelegate
{
public:
RefIdTypeDelegate (const ValueList &mValues, const IconList &icons, QUndoStack& undoStack, QObject *parent);
IdTypeDelegate (const ValueList &mValues, const IconList &icons, QUndoStack& undoStack, QObject *parent);
virtual bool updateEditorSetting (const QString &settingName, const QString &settingValue);
};
class RefIdTypeDelegateFactory : public DataDisplayDelegateFactory
class IdTypeDelegateFactory : public DataDisplayDelegateFactory
{
typedef std::vector < std::pair <CSMWorld::UniversalId::Type, QString> > UidTypeList;
public:
RefIdTypeDelegateFactory();
IdTypeDelegateFactory();
virtual CommandDelegate *makeDelegate (QUndoStack& undoStack, QObject *parent) const;
///< The ownership of the returned CommandDelegate is transferred to the caller.
private:
UidTypeList buildUidTypeList () const;
};
}

@ -1,62 +0,0 @@
#include "refidtypedelegate.hpp"
#include "../../model/world/universalid.hpp"
CSVWorld::RefIdTypeDelegate::RefIdTypeDelegate
(const ValueList &values, const IconList &icons, QUndoStack& undoStack, QObject *parent)
: DataDisplayDelegate (values, icons, undoStack, parent)
{}
bool CSVWorld::RefIdTypeDelegate::updateEditorSetting (const QString &settingName, const QString &settingValue)
{
if (settingName == "Referenceable ID Type Display")
{
if (settingValue == "Icon and Text")
mDisplayMode = Mode_IconAndText;
else if (settingValue == "Icon Only")
mDisplayMode = Mode_IconOnly;
else if (settingValue == "Text Only")
mDisplayMode = Mode_TextOnly;
return true;
}
return false;
}
CSVWorld::RefIdTypeDelegateFactory::RefIdTypeDelegateFactory()
{
UidTypeList uIdList = buildUidTypeList();
for (UidTypeList::const_iterator it = uIdList.begin(); it != uIdList.end(); it++)
{
int i = it->first;
DataDisplayDelegateFactory::add (i, QString::fromStdString(CSMWorld::UniversalId(it->first, "").getTypeName()), it->second);
}
}
CSVWorld::CommandDelegate *CSVWorld::RefIdTypeDelegateFactory::makeDelegate (QUndoStack& undoStack,
QObject *parent) const
{
return new RefIdTypeDelegate (mValues, mIcons, undoStack, parent);
}
CSVWorld::RefIdTypeDelegateFactory::UidTypeList CSVWorld::RefIdTypeDelegateFactory::buildUidTypeList() const
{
UidTypeList list;
std::vector<CSMWorld::UniversalId::Type> types = CSMWorld::UniversalId::listReferenceableTypes();
for (std::vector<CSMWorld::UniversalId::Type>::const_iterator iter (types.begin());
iter!=types.end(); ++iter)
{
CSMWorld::UniversalId id (*iter, "");
list.push_back (std::make_pair (id.getType(), id.getIcon().c_str()));
}
return list;
}

@ -12,8 +12,8 @@
#include "../../model/world/idtableproxymodel.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/record.hpp"
#include "recordstatusdelegate.hpp"
#include "refidtypedelegate.hpp"
#include "util.hpp"
void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)

@ -70,7 +70,10 @@ namespace MWGui
{
MWBase::Environment::get().getSoundManager()->playSound("Menu Click", 1.f, 1.f);
if (sender == mButtons["return"])
{
MWBase::Environment::get().getSoundManager ()->resumeSounds (MWBase::SoundManager::Play_TypeSfx);
MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
}
else if (sender == mButtons["options"])
MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings);
else if (sender == mButtons["exitgame"])

@ -577,15 +577,15 @@ namespace MWInput
rot[0] = -y;
rot[1] = 0.0f;
rot[2] = x;
// Only actually turn player when we're not in vanity mode
// Only actually turn player when we're not in vanity mode
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot))
{
mPlayer->yaw(x/scale);
mPlayer->pitch(-y/scale);
}
if (arg.zrel)
if (arg.zrel && mControlSwitch["playerviewswitch"]) //Check to make sure you are allowed to zoomout and there is a change
{
MWBase::Environment::get().getWorld()->changeVanityModeScale(arg.zrel);
MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
@ -617,9 +617,15 @@ namespace MWInput
if (MWBase::Environment::get().getWindowManager()->isGuiMode () && MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_Video)
MWBase::Environment::get().getWorld ()->stopVideo ();
else if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu))
{
MWBase::Environment::get().getWindowManager()->popGuiMode();
MWBase::Environment::get().getSoundManager()->resumeSounds (MWBase::SoundManager::Play_TypeSfx);
}
else
{
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
MWBase::Environment::get().getSoundManager()->pauseSounds (MWBase::SoundManager::Play_TypeSfx);
}
}
void InputManager::toggleSpell()

@ -151,8 +151,7 @@ namespace MWMechanics
for (Collection::const_iterator iter (prev.begin()); iter!=prev.end(); ++iter)
{
Collection::const_iterator other = now.mCollection.find (iter->first);
if (other==prev.end())
if (other==now.end())
{
result.add (iter->first, EffectParam() - iter->second);
}

@ -425,7 +425,7 @@ void Node::getProperties(const Nif::NiTexturingProperty *&texprop,
Ogre::Matrix4 Node::getLocalTransform() const
{
Ogre::Matrix4 mat4(Ogre::Matrix4::IDENTITY);
Ogre::Matrix4 mat4 = Ogre::Matrix4(Ogre::Matrix4::IDENTITY);
mat4.makeTransform(trafo.pos, Ogre::Vector3(trafo.scale), Ogre::Quaternion(trafo.rotation));
return mat4;
}

@ -47,6 +47,7 @@ Marc Bouvier (CramitDeFrog)
Marcin Hulist (Gohan)
Mark Siewert (mark76)
Mateusz Kołaczek (PL_kolek)
Michael Hogan (Xethik)
Michael Mc Donnell
Michael Papageorgiou (werdanith)
Michał Bień (Glorf)
@ -61,6 +62,7 @@ Roman Proskuryakov (humbug)
Sandy Carter (bwrsandman)
Sebastian Wick (swick)
Sergey Shambir
sir_herrbatka
Sylvain Thesnieres (Garvek)
Tom Mason (wheybags)
Torben Leif Carrington (TorbenC)

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<RCC>
<qresource prefix="/">
<file>opencs.png</file>
<file>added.png</file>
<file>modified.png</file>
<file>removed.png</file>
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<file>activator.png</file>
<file>apparatus.png</file>
<file>armor.png</file>
<file>book.png</file>
<file>clothing.png</file>
<file>container.png</file>
<file>creature.png</file>
<file>door.png</file>
<file>ingredient.png</file>
<file>leveled-creature.png</file>
<file>leveled-item.png</file>
<file>light.png</file>
<file>lockpick.png</file>
<file>miscellaneous.png</file>
<file>npc.png</file>
<file>potion.png</file>
<file>probe.png</file>
<file>repair.png</file>
<file>static.png</file>
<file>weapon.png</file>
<file>added.png</file>
<file>apparatus.png</file>
<file>armor.png</file>
<file>attribute.png</file>
<file>base.png</file>
<file>birthsign.png</file>
<file>body-part.png</file>
<file>book.png</file>
<file>cell.png</file>
<file>class.png</file>
<file>clothing.png</file>
<file>container.png</file>
<file>creature.png</file>
<file>dialogoue-info.png</file>
<file>dialogoue-journal.png</file>
<file>dialogoue-regular.png</file>
<file>dialogue-greeting.png</file>
<file>dialogue-persuasion.png</file>
<file>dialogue-speech.png</file>
<file>door.png</file>
<file>enchantment.png</file>
<file>faction.png</file>
<file>filter.png</file>
<file>globvar.png</file>
<file>GMST.png</file>
<file>Info.png</file>
<file>ingredient.png</file>
<file>landpaint.png</file>
<file>land.png</file>
<file>LandTexture.png</file>
<file>leveled-creature.png</file>
<file>light.png</file>
<file>lockpick.png</file>
<file>magic-effect.png</file>
<file>magicrabbit.png</file>
<file>map.png</file>
<file>miscellaneous.png</file>
<file>modified.png</file>
<file>npc.png</file>
<file>PathGrid.png</file>
<file>potion.png</file>
<file>probe.png</file>
<file>race.png</file>
<file>random-item.png</file>
<file>random.png</file>
<file>removed.png</file>
<file>repair.png</file>
<file>script.png</file>
<file>skill.png</file>
<file>soundgen.png</file>
<file>sound.png</file>
<file>spell.png</file>
<file>static.png</file>
<file>weapon.png</file>
<file alias="startup/create-addon">raster/startup/big/create-addon.png</file>
<file alias="startup/create-game">raster/startup/big/new-game.png</file>
<file alias="startup/edit-content">raster/startup/big/edit-content.png</file>

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@ -0,0 +1 @@
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