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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 07:23:51 +00:00
removed duplicate code from World class
This commit is contained in:
parent
0ff742fb6c
commit
858f174355
3 changed files with 9 additions and 20 deletions
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@ -187,7 +187,7 @@ void OMW::Engine::go()
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loadBSA();
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loadBSA();
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// Create the world
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// Create the world
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mEnvironment.mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mCellName, mNewGame);
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mEnvironment.mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mNewGame);
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// Set up the GUI system
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// Set up the GUI system
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mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(),
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mGuiManager = new OEngine::GUI::MyGUIManager(mOgre.getWindow(),
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@ -219,6 +219,12 @@ void OMW::Engine::go()
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mEnvironment.mMechanicsManager->configureGUI();
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mEnvironment.mMechanicsManager->configureGUI();
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// load cell
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ESM::Position pos;
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pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
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pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
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mEnvironment.mWorld->changeCell (mCellName, pos);
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// Sets up the input system
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// Sets up the input system
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MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayerPos(),
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MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayerPos(),
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*mEnvironment.mWindowManager, mDebug);
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*mEnvironment.mWindowManager, mDebug);
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@ -164,7 +164,7 @@ namespace MWWorld
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}
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}
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World::World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
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World::World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
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const std::string& master, const std::string& startCell, bool newGame)
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const std::string& master, bool newGame)
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: mSkyManager (0), mScene (renderer), mPlayerPos (0), mCurrentCell (0), mGlobalVariables (0),
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: mSkyManager (0), mScene (renderer), mPlayerPos (0), mCurrentCell (0), mGlobalVariables (0),
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mSky (false), mCellChanged (false)
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mSky (false), mCellChanged (false)
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{
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{
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@ -177,13 +177,7 @@ namespace MWWorld
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mEsm.open (masterPath.file_string());
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mEsm.open (masterPath.file_string());
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mStore.load (mEsm);
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mStore.load (mEsm);
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mInteriors[startCell].loadInt (startCell, mStore, mEsm);
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mCurrentCell = &mInteriors[startCell];
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insertInteriorScripts (mInteriors[startCell]);
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mPlayerPos = new MWRender::PlayerPos (mScene.getCamera(), mStore.npcs.find ("player"));
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mPlayerPos = new MWRender::PlayerPos (mScene.getCamera(), mStore.npcs.find ("player"));
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mPlayerPos->setCell (&mInteriors[startCell]);
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// global variables
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// global variables
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mGlobalVariables = new Globals (mStore);
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mGlobalVariables = new Globals (mStore);
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@ -194,19 +188,8 @@ namespace MWWorld
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mGlobalVariables->setInt ("chargenstate", 1);
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mGlobalVariables->setInt ("chargenstate", 1);
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}
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}
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// This connects the cell data with the rendering scene.
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mActiveCells.insert (std::make_pair (&mInteriors[startCell],
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new MWRender::InteriorCellRender (mInteriors[startCell], mScene)));
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// Load the cell and insert it into the renderer
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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iter->second->show();
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mSkyManager =
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mSkyManager =
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MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
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MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
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toggleSky();
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}
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}
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World::~World()
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World::~World()
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@ -74,7 +74,7 @@ namespace MWWorld
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public:
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public:
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World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& master,
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World (OEngine::Render::OgreRenderer& renderer, const boost::filesystem::path& master,
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const std::string& dataDir, const std::string& startCell, bool newGame);
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const std::string& dataDir, bool newGame);
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~World();
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~World();
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