Implement removal of corprus spells

deque
MiroslavR 11 years ago
parent 2cbe17ca0a
commit 85aa237baf

@ -63,11 +63,25 @@ namespace MWMechanics
TContainer::iterator iter = mSpells.find (lower);
std::map<std::string, CorprusStats>::iterator corprusIt = mCorprusSpells.find(lower);
if (iter!=mSpells.end())
mSpells.erase (iter);
// if it's corprus, remove negative and keep positive effects
if (corprusIt != mCorprusSpells.end())
{
worsenCorprus(lower);
if (mPermanentSpellEffects.find(lower) != mPermanentSpellEffects.end())
{
MagicEffects & effects = mPermanentSpellEffects[lower];
for (MagicEffects::Collection::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
{
const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->first.mId);
if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful)
effects.remove(effectIt->first);
}
}
mCorprusSpells.erase(corprusIt);
}
if (iter!=mSpells.end())
mSpells.erase (iter);
if (spellId==mSelectedSpell)
mSelectedSpell.clear();
@ -94,20 +108,17 @@ namespace MWMechanics
if (iter->second.find(i) != iter->second.end())
random = iter->second.at(i);
int magnMult = 1;
if (mCorprusSpells.find(spell->mId) != mCorprusSpells.end())
{
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
if ((it->mEffectID != ESM::MagicEffect::Corprus) && (effect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
magnMult += mCorprusSpells.at(spell->mId).mWorsenings;
}
effects.add (*it, (it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random) * magnMult);
effects.add (*it, it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random);
++i;
}
}
}
for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
effects += it->second;
}
return effects;
}
@ -241,6 +252,25 @@ namespace MWMechanics
{
mCorprusSpells[corpSpellId].mNextWorsening = MWBase::Environment::get().getWorld()->getTimeStamp() + CorprusStats::sWorseningPeriod;
mCorprusSpells[corpSpellId].mWorsenings++;
// update worsened effects
mPermanentSpellEffects[corpSpellId] = MagicEffects();
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(corpSpellId);
int i=0;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt, ++i)
{
const ESM::MagicEffect * magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
if ((effectIt->mEffectID != ESM::MagicEffect::Corprus) && (magicEffect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
{
float random = 1.f;
if (mSpells[corpSpellId].find(i) != mSpells[corpSpellId].end())
random = mSpells[corpSpellId].at(i);
float magnitude = effectIt->mMagnMin + (effectIt->mMagnMax - effectIt->mMagnMin) * random;
magnitude *= std::max(1, mCorprusSpells[corpSpellId].mWorsenings);
mPermanentSpellEffects[corpSpellId].add(MWMechanics::EffectKey(*effectIt), MWMechanics::EffectParam(magnitude));
}
}
}
bool Spells::hasCorprusEffect(const ESM::Spell *spell)
@ -297,6 +327,20 @@ namespace MWMechanics
for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
{
const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
if (!spell)
continue;
mPermanentSpellEffects[it->first] = MagicEffects();
for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
{
mPermanentSpellEffects[it->first].add(EffectKey(effectIt->mId, effectIt->mArg), effectIt->mMagnitude);
}
}
mCorprusSpells.clear();
for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
{
@ -316,6 +360,21 @@ namespace MWMechanics
for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
state.mUsedPowers[it->first] = it->second.toEsm();
for (std::map<std::string, MagicEffects>::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
std::vector<ESM::SpellState::PermanentSpellEffectInfo> effectList;
for (MagicEffects::Collection::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
{
ESM::SpellState::PermanentSpellEffectInfo info;
info.mId = effectIt->first.mId;
info.mArg = effectIt->first.mArg;
info.mMagnitude = effectIt->second.getModifier();
effectList.push_back(info);
}
state.mPermanentSpellEffects[it->first] = effectList;
}
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
state.mCorprusSpells[it->first].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;

@ -46,6 +46,9 @@ namespace MWMechanics
TContainer mSpells;
// spell-tied effects that will be applied even after removing the spell (currently used to keep positive effects when corprus is removed)
std::map<std::string, MagicEffects> mPermanentSpellEffects;
// Note: this is the spell that's about to be cast, *not* the spell selected in the GUI (which may be different)
std::string mSelectedSpell;

@ -27,6 +27,23 @@ namespace ESM
mSpells[id] = random;
}
while (esm.isNextSub("PERM"))
{
std::string spellId = esm.getHString();
std::vector<PermanentSpellEffectInfo> permEffectList;
while (esm.isNextSub("EFID"))
{
PermanentSpellEffectInfo info;
esm.getHT(info.mId);
esm.getHNT(info.mArg, "ARG_");
esm.getHNT(info.mMagnitude, "MAGN");
permEffectList.push_back(info);
}
mPermanentSpellEffects[spellId] = permEffectList;
}
while (esm.isNextSub("CORP"))
{
std::string id = esm.getHString();
@ -64,6 +81,19 @@ namespace ESM
}
}
for (std::map<std::string, std::vector<PermanentSpellEffectInfo> >::const_iterator it = mPermanentSpellEffects.begin(); it != mPermanentSpellEffects.end(); ++it)
{
esm.writeHNString("PERM", it->first);
const std::vector<PermanentSpellEffectInfo> & effects = it->second;
for (std::vector<PermanentSpellEffectInfo>::const_iterator effectIt = effects.begin(); effectIt != effects.end(); ++effectIt)
{
esm.writeHNT("EFID", effectIt->mId);
esm.writeHNT("ARG_", effectIt->mArg);
esm.writeHNT("MAGN", effectIt->mMagnitude);
}
}
for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
{
esm.writeHNString("CORP", it->first);

@ -2,6 +2,7 @@
#define OPENMW_ESM_SPELLSTATE_H
#include <map>
#include <vector>
#include <string>
#include "defs.hpp"
@ -19,9 +20,18 @@ namespace ESM
TimeStamp mNextWorsening;
};
struct PermanentSpellEffectInfo
{
int mId;
int mArg;
float mMagnitude;
};
typedef std::map<std::string, std::map<const int, float> > TContainer;
TContainer mSpells;
std::map<std::string, std::vector<PermanentSpellEffectInfo> > mPermanentSpellEffects;
std::map<std::string, CorprusStats> mCorprusSpells;
std::map<std::string, TimeStamp> mUsedPowers;

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