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[Server] Use consistent order for script functions for Spells
Fix a small typo.
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1 changed files with 9 additions and 9 deletions
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@ -72,6 +72,14 @@ public:
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*/
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static unsigned int GetSpellbookChangesAction(unsigned short pid) noexcept;
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/**
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* \brief Get the number of indexes in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \return The number of indexes for spells active changes.
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*/
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static unsigned int GetSpellsActiveChangesSize(unsigned short pid) noexcept;
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/**
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* \brief Get the action type used in a player's latest spells active changes.
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*
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@ -80,14 +88,6 @@ public:
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*/
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static unsigned int GetSpellsActiveChangesAction(unsigned short pid) noexcept;
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/**
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* \brief Get the number of indexes in a player's latest spells active changes.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \return The number of indexes.
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*/
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static unsigned int GetSpellsActiveChangesSize(unsigned short pid) noexcept;
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/**
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* \brief Set the action type in a player's spellbook changes.
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*
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@ -117,7 +117,7 @@ public:
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/**
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* \brief Add a new active spell to the spells active changes for a player,
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* using the temporary effect times stored so far.
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* using the temporary effect values stored so far.
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*
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* \param pid The player ID whose spells active changes should be used.
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* \param spellId The spellId of the spell.
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