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[Server] Use consistent order for script functions for Spells

Fix a small typo.
This commit is contained in:
David Cernat 2021-05-07 18:43:07 +02:00
parent 1f3a17eff7
commit 85ab67fff4

View file

@ -72,6 +72,14 @@ public:
*/
static unsigned int GetSpellbookChangesAction(unsigned short pid) noexcept;
/**
* \brief Get the number of indexes in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \return The number of indexes for spells active changes.
*/
static unsigned int GetSpellsActiveChangesSize(unsigned short pid) noexcept;
/**
* \brief Get the action type used in a player's latest spells active changes.
*
@ -80,14 +88,6 @@ public:
*/
static unsigned int GetSpellsActiveChangesAction(unsigned short pid) noexcept;
/**
* \brief Get the number of indexes in a player's latest spells active changes.
*
* \param pid The player ID whose spells active changes should be used.
* \return The number of indexes.
*/
static unsigned int GetSpellsActiveChangesSize(unsigned short pid) noexcept;
/**
* \brief Set the action type in a player's spellbook changes.
*
@ -117,7 +117,7 @@ public:
/**
* \brief Add a new active spell to the spells active changes for a player,
* using the temporary effect times stored so far.
* using the temporary effect values stored so far.
*
* \param pid The player ID whose spells active changes should be used.
* \param spellId The spellId of the spell.