@ -530,6 +530,8 @@ split point uniform logarithmic ratio = 0.5
split point bias=0.0
# Enable the debug hud to see what the shadow map(s) contain.
enable debug hud=false
# Enable the debug overlay to see where each shadow map affects.
enable debug overlay=false
# Attempt to better use the shadow map by making them cover a smaller area. Especially helpful when looking downwards with a high viewing distance. The performance impact of this may be very large.
compute tight scene bounds=false
# How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations.