Add alpha threshold for shadow casting.

pull/541/head
AnyOldName3 6 years ago
parent 474770eca8
commit 85b97d19d3

@ -14,4 +14,8 @@ void main()
gl_FragData[0].a = texture2D(diffuseMap, diffuseMapUV).a * alphaPassthrough;
else
gl_FragData[0].a = alphaPassthrough;
// Prevent translucent things casting shadow (including the player using an invisibility effect)
if (gl_FragData[0].a < 0.5)
discard;
}

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