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Improve faction items handling (bug #5164)
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5 changed files with 37 additions and 16 deletions
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@ -141,6 +141,7 @@
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Bug #5149: Failing lock pick attempts isn't always a crime
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Bug #5159: NiMaterialColorController can only control the diffuse color
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Bug #5161: Creature companions can't be activated when they are knocked down
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Bug #5164: Faction owned items handling is incorrect
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Bug #5188: Objects without a name don't fallback to their ID
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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@ -130,8 +130,8 @@ namespace MWBase
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* If this parameter is false, it will be determined by a line-of-sight and awareness check.
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* @return was the crime seen?
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*/
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virtual bool commitCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
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OffenseType type, int arg=0, bool victimAware=false) = 0;
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virtual bool commitCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim, OffenseType type,
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const std::string& factionId="", int arg=0, bool victimAware=false) = 0;
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/// @return false if the attack was considered a "friendly hit" and forgiven
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virtual bool actorAttacked (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker) = 0;
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@ -651,9 +651,22 @@ namespace MWGui
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{
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std::string ret;
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ret += getMiscString(cellref.getOwner(), "Owner");
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ret += getMiscString(cellref.getFaction(), "Faction");
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if (cellref.getFactionRank() > 0)
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ret += getValueString(cellref.getFactionRank(), "Rank");
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const std::string factionId = cellref.getFaction();
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ret += getMiscString(factionId, "Faction");
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if (!factionId.empty() && cellref.getFactionRank() >= 0)
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{
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::Faction *fact = store.get<ESM::Faction>().search(factionId);
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if (fact != nullptr)
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{
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int rank = cellref.getFactionRank();
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const std::string rankName = fact->mRanks[rank];
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if (rankName.empty())
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ret += getValueString(cellref.getFactionRank(), "Rank");
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else
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ret += getMiscString(rankName, "Rank");
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}
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}
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std::vector<std::pair<std::string, int> > itemOwners =
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MWBase::Environment::get().getMechanicsManager()->getStolenItemOwners(cellref.getRefId());
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@ -950,7 +950,6 @@ namespace MWMechanics
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return true;
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const MWWorld::CellRef& cellref = target.getCellRef();
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// there is no harm to use unlocked doors
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int lockLevel = cellref.getLockLevel();
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if (target.getClass().isDoor() &&
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@ -1030,7 +1029,7 @@ namespace MWMechanics
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if (isAllowedToUse(ptr, bed, victim))
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return false;
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if(commitCrime(ptr, victim, OT_SleepingInOwnedBed))
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if(commitCrime(ptr, victim, OT_SleepingInOwnedBed, bed.getCellRef().getFaction()))
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage64}");
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return true;
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@ -1044,7 +1043,7 @@ namespace MWMechanics
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MWWorld::Ptr victim;
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if (isAllowedToUse(ptr, item, victim))
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return;
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commitCrime(ptr, victim, OT_Trespassing);
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commitCrime(ptr, victim, OT_Trespassing, item.getCellRef().getFaction());
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}
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std::vector<std::pair<std::string, int> > MechanicsManager::getStolenItemOwners(const std::string& itemid)
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@ -1125,7 +1124,7 @@ namespace MWMechanics
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// move items from player to owner and report about theft
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victim.getClass().getContainerStore(victim).add(item, toRemove, victim);
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store.remove(item, toRemove, player);
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commitCrime(player, victim, OT_Theft, item.getClass().getValue(item) * toRemove);
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commitCrime(player, victim, OT_Theft, item.getCellRef().getFaction(), item.getClass().getValue(item) * toRemove);
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}
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void MechanicsManager::confiscateStolenItems(const MWWorld::Ptr &player, const MWWorld::Ptr &targetContainer)
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@ -1212,11 +1211,11 @@ namespace MWMechanics
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mStolenItems[Misc::StringUtils::lowerCase(item.getCellRef().getRefId())][owner] += count;
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}
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if (alarm)
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commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
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commitCrime(ptr, victim, OT_Theft, ownerCellRef->getFaction(), item.getClass().getValue(item) * count);
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}
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bool MechanicsManager::commitCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, int arg, bool victimAware)
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bool MechanicsManager::commitCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, const std::string& factionId, int arg, bool victimAware)
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{
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// NOTE: victim may be empty
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@ -1263,13 +1262,13 @@ namespace MWMechanics
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}
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if (crimeSeen)
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reportCrime(player, victim, type, arg);
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reportCrime(player, victim, type, factionId, arg);
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else if (type == OT_Assault && !victim.isEmpty())
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{
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bool reported = false;
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if (victim.getClass().isClass(victim, "guard")
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&& !victim.getClass().getCreatureStats(victim).getAiSequence().hasPackage(AiPackage::TypeIdPursue))
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reported = reportCrime(player, victim, type, arg);
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reported = reportCrime(player, victim, type, std::string(), arg);
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if (!reported)
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startCombat(victim, player); // TODO: combat should be started with an "unaware" flag, which makes the victim flee?
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@ -1300,7 +1299,7 @@ namespace MWMechanics
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return true;
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}
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bool MechanicsManager::reportCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, int arg)
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bool MechanicsManager::reportCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, const std::string& factionId, int arg)
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{
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const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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@ -1471,6 +1470,14 @@ namespace MWMechanics
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player.getClass().getNpcStats(player).expell(factionID);
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}
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}
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else if (!factionId.empty())
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{
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const std::map<std::string, int>& playerRanks = player.getClass().getNpcStats(player).getFactionRanks();
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if (playerRanks.find(Misc::StringUtils::lowerCase(factionId)) != playerRanks.end())
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{
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player.getClass().getNpcStats(player).expell(factionId);
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}
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}
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if (type == OT_Assault && !victim.isEmpty()
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&& !victim.getClass().getCreatureStats(victim).getAiSequence().isInCombat(player)
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@ -130,7 +130,7 @@ namespace MWMechanics
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* @return was the crime seen?
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*/
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virtual bool commitCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
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OffenseType type, int arg=0, bool victimAware=false) override;
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OffenseType type, const std::string& factionId="", int arg=0, bool victimAware=false) override;
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/// @return false if the attack was considered a "friendly hit" and forgiven
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virtual bool actorAttacked (const MWWorld::Ptr& victim, const MWWorld::Ptr& attacker) override;
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@ -247,7 +247,7 @@ namespace MWMechanics
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bool canReportCrime(const MWWorld::Ptr &actor, const MWWorld::Ptr &victim, std::set<MWWorld::Ptr> &playerFollowers);
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bool reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
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OffenseType type, int arg=0);
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OffenseType type, const std::string& factionId, int arg=0);
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};
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}
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