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Add exception handling in addObjectToScene
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1 changed files with 10 additions and 3 deletions
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@ -543,11 +543,18 @@ namespace MWWorld
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}
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void Scene::addObjectToScene (const Ptr& ptr)
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{
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try
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{
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addObject(ptr, *mPhysics, mRendering);
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MWBase::Environment::get().getWorld()->rotateObject(ptr, 0, 0, 0, true);
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MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
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}
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catch (std::exception& e)
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{
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std::cerr << "error during rendering: " << e.what() << std::endl;
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}
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}
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void Scene::removeObjectFromScene (const Ptr& ptr)
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{
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