remove commandline switch for new game

actorid
scrawl 12 years ago
parent c5dd0e1968
commit 86671096ec

@ -125,7 +125,6 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
, mFpsLevel(0)
, mDebug (false)
, mVerboseScripts (false)
, mNewGame (false)
, mUseSound (true)
, mCompileAll (false)
, mScriptContext (0)
@ -237,11 +236,6 @@ void OMW::Engine::setScriptsVerbosity(bool scriptsVerbosity)
mVerboseScripts = scriptsVerbosity;
}
void OMW::Engine::setNewGame(bool newGame)
{
mNewGame = newGame;
}
// Initialise and enter main loop.
void OMW::Engine::go()
@ -332,13 +326,13 @@ void OMW::Engine::go()
// Create the world
mEnvironment.setWorld (new MWWorld::World (*mOgre, mFileCollections, mMaster,
mResDir, mCfgMgr.getCachePath(), mNewGame, mEncoding, mFallbackMap));
mResDir, mCfgMgr.getCachePath(), mEncoding, mFallbackMap));
// Create window manager - this manages all the MW-specific GUI windows
MWScript::registerExtensions (mExtensions);
mEnvironment.setWindowManager (new MWGui::WindowManager(
mExtensions, mFpsLevel, mNewGame, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
mCfgMgr.getCachePath ().string(), mScriptConsoleMode));
// Create sound system

@ -68,7 +68,6 @@ namespace OMW
int mFpsLevel;
bool mDebug;
bool mVerboseScripts;
bool mNewGame;
bool mUseSound;
bool mCompileAll;
std::string mFocusName;
@ -138,9 +137,6 @@ namespace OMW
/// Disable or enable all sounds
void setSoundUsage(bool soundUsage);
/// Start as a new game.
void setNewGame(bool newGame);
/// Initialise and enter main loop.
void go();

@ -133,9 +133,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
("script-run", bpo::value<std::string>()->default_value(""),
"select a file containing a list of console commands that is executed on startup")
("new-game", bpo::value<bool>()->implicit_value(true)
->default_value(false), "activate char gen/new game mechanics")
("fs-strict", bpo::value<bool>()->implicit_value(true)
->default_value(false), "strict file system handling (no case folding)")
@ -238,7 +235,6 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
// startup-settings
engine.setCell(variables["start"].as<std::string>());
engine.setNewGame(variables["new-game"].as<bool>());
// other settings
engine.setDebugMode(variables["debug"].as<bool>());

@ -79,6 +79,8 @@ namespace MWBase
*/
virtual void update() = 0;
virtual void newGame() = 0;
virtual void pushGuiMode (MWGui::GuiMode mode) = 0;
virtual void popGuiMode() = 0;

@ -94,6 +94,7 @@ namespace MWGui
void MainMenu::newGameConfirmed()
{
MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
MWBase::Environment::get().getWindowManager ()->newGame ();
MWBase::Environment::get().getWorld ()->newGame();
}
}

@ -54,7 +54,7 @@
using namespace MWGui;
WindowManager::WindowManager(
const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre,
const Compiler::Extensions& extensions, int fpsLevel, OEngine::Render::OgreRenderer *mOgre,
const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts)
: mGuiManager(NULL)
, mHud(NULL)
@ -95,8 +95,8 @@ WindowManager::WindowManager(
, mGui(NULL)
, mGarbageDialogs()
, mShown(GW_ALL)
, mAllowed(newGame ? GW_None : GW_ALL)
, mRestAllowed(newGame ? false : true)
, mAllowed(GW_ALL)
, mRestAllowed(true)
, mShowFPSLevel(fpsLevel)
, mFPS(0.0f)
, mTriangleCount(0)
@ -1041,3 +1041,9 @@ void WindowManager::startTraining(MWWorld::Ptr actor)
{
mTrainingWindow->startTraining(actor);
}
void WindowManager::newGame ()
{
mAllowed = GW_None;
mRestAllowed = false;
}

@ -74,7 +74,7 @@ namespace MWGui
typedef std::pair<std::string, int> Faction;
typedef std::vector<Faction> FactionList;
WindowManager(const Compiler::Extensions& extensions, int fpsLevel, bool newGame,
WindowManager(const Compiler::Extensions& extensions, int fpsLevel,
OEngine::Render::OgreRenderer *mOgre, const std::string& logpath,
const std::string& cacheDir, bool consoleOnlyScripts);
virtual ~WindowManager();
@ -86,6 +86,8 @@ namespace MWGui
*/
virtual void update();
virtual void newGame();
virtual void pushGuiMode(GuiMode mode);
virtual void popGuiMode();
virtual void removeGuiMode(GuiMode mode); ///< can be anywhere in the stack

@ -167,7 +167,7 @@ namespace MWWorld
World::World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir,
const std::string& encoding, std::map<std::string,std::string> fallbackMap)
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
mSky (true), mCells (mStore, mEsm), mNewGameStarted(false),
@ -197,12 +197,6 @@ namespace MWWorld
// global variables
mGlobalVariables = new Globals (mStore);
if (newGame)
{
// set new game mark
mGlobalVariables->setInt ("chargenstate", 1);
}
mGlobalVariables->setInt ("pcrace", 3);
mWorldScene = new Scene(*mRendering, mPhysics);

@ -95,7 +95,7 @@ namespace MWWorld
World (OEngine::Render::OgreRenderer& renderer,
const Files::Collections& fileCollections,
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir, bool newGame,
const std::string& master, const boost::filesystem::path& resDir, const boost::filesystem::path& cacheDir,
const std::string& encoding, std::map<std::string,std::string> fallbackMap);
virtual ~World();

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