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[General] Use default value of false for Attack booleans in BaseStructs

This commit is contained in:
David Cernat 2019-12-19 13:38:05 +02:00
parent 2249450b0e
commit 868ad2b78f

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@ -82,17 +82,17 @@ namespace mwmp
float damage;
float attackStrength;
bool isHit;
bool success;
bool block;
bool isHit = false;
bool success = false;
bool block = false;
bool pressed;
bool instant;
bool knockdown;
bool applyWeaponEnchantment;
bool applyAmmoEnchantment;
bool pressed = false;
bool instant = false;
bool knockdown = false;
bool applyWeaponEnchantment = false;
bool applyAmmoEnchantment = false;
bool shouldSend;
bool shouldSend = false;
};
class Cast