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[General] Use default value of false for Attack booleans in BaseStructs
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1 changed files with 9 additions and 9 deletions
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@ -82,17 +82,17 @@ namespace mwmp
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float damage;
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float attackStrength;
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bool isHit;
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bool success;
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bool block;
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bool isHit = false;
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bool success = false;
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bool block = false;
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bool pressed;
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bool instant;
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bool knockdown;
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bool applyWeaponEnchantment;
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bool applyAmmoEnchantment;
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bool pressed = false;
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bool instant = false;
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bool knockdown = false;
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bool applyWeaponEnchantment = false;
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bool applyAmmoEnchantment = false;
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bool shouldSend;
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bool shouldSend = false;
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};
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class Cast
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