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Fix Assault crimes being reported when striking in self-defense
Last missing fix for Bug #1134.
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1 changed files with 2 additions and 1 deletions
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@ -621,7 +621,8 @@ namespace MWClass
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// Attacking peaceful NPCs is a crime
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// Attacking peaceful NPCs is a crime
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// anything below 80 is considered peaceful (see Actors::updateActor)
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// anything below 80 is considered peaceful (see Actors::updateActor)
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if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80)
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if (!attacker.isEmpty() && !ptr.getClass().getCreatureStats(ptr).isHostile() &&
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ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80)
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MWBase::Environment::get().getMechanicsManager()->commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
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MWBase::Environment::get().getMechanicsManager()->commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
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getCreatureStats(ptr).setAttacked(true);
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getCreatureStats(ptr).setAttacked(true);
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