Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts: apps/openmw/CMakeLists.txtactorid
commit
86e65944b8
@ -0,0 +1,106 @@
|
|||||||
|
#include "aipersue.hpp"
|
||||||
|
|
||||||
|
#include "../mwbase/world.hpp"
|
||||||
|
#include "../mwbase/environment.hpp"
|
||||||
|
|
||||||
|
#include "../mwworld/class.hpp"
|
||||||
|
#include "../mwworld/action.hpp"
|
||||||
|
#include "../mwworld/cellstore.hpp"
|
||||||
|
|
||||||
|
#include "steering.hpp"
|
||||||
|
#include "movement.hpp"
|
||||||
|
#include "creaturestats.hpp"
|
||||||
|
|
||||||
|
MWMechanics::AiPersue::AiPersue(const std::string &objectId)
|
||||||
|
: mObjectId(objectId)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
MWMechanics::AiPersue *MWMechanics::AiPersue::clone() const
|
||||||
|
{
|
||||||
|
return new AiPersue(*this);
|
||||||
|
}
|
||||||
|
bool MWMechanics::AiPersue::execute (const MWWorld::Ptr& actor, float duration)
|
||||||
|
{
|
||||||
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||||
|
ESM::Position pos = actor.getRefData().getPosition();
|
||||||
|
Movement &movement = actor.getClass().getMovementSettings(actor);
|
||||||
|
const ESM::Cell *cell = actor.getCell()->getCell();
|
||||||
|
|
||||||
|
actor.getClass().getCreatureStats(actor).setMovementFlag(CreatureStats::Flag_Run, true);
|
||||||
|
|
||||||
|
MWWorld::Ptr player = world->getPlayerPtr();
|
||||||
|
if(cell->mData.mX != player.getCell()->getCell()->mData.mX)
|
||||||
|
{
|
||||||
|
int sideX = PathFinder::sgn(cell->mData.mX - player.getCell()->getCell()->mData.mX);
|
||||||
|
//check if actor is near the border of an inactive cell. If so, stop walking.
|
||||||
|
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
|
||||||
|
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
||||||
|
{
|
||||||
|
movement.mPosition[1] = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(cell->mData.mY != player.getCell()->getCell()->mData.mY)
|
||||||
|
{
|
||||||
|
int sideY = PathFinder::sgn(cell->mData.mY - player.getCell()->getCell()->mData.mY);
|
||||||
|
//check if actor is near the border of an inactive cell. If so, stop walking.
|
||||||
|
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
|
||||||
|
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
||||||
|
{
|
||||||
|
movement.mPosition[1] = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MWWorld::Ptr target = world->getPtr(mObjectId,false);
|
||||||
|
ESM::Position targetPos = target.getRefData().getPosition();
|
||||||
|
|
||||||
|
bool cellChange = cell->mData.mX != mCellX || cell->mData.mY != mCellY;
|
||||||
|
if(!mPathFinder.isPathConstructed() || cellChange)
|
||||||
|
{
|
||||||
|
mCellX = cell->mData.mX;
|
||||||
|
mCellY = cell->mData.mY;
|
||||||
|
|
||||||
|
ESM::Pathgrid::Point dest;
|
||||||
|
dest.mX = targetPos.pos[0];
|
||||||
|
dest.mY = targetPos.pos[1];
|
||||||
|
dest.mZ = targetPos.pos[2];
|
||||||
|
|
||||||
|
ESM::Pathgrid::Point start;
|
||||||
|
start.mX = pos.pos[0];
|
||||||
|
start.mY = pos.pos[1];
|
||||||
|
start.mZ = pos.pos[2];
|
||||||
|
|
||||||
|
mPathFinder.buildPath(start, dest, actor.getCell(), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if((pos.pos[0]-targetPos.pos[0])*(pos.pos[0]-targetPos.pos[0])+
|
||||||
|
(pos.pos[1]-targetPos.pos[1])*(pos.pos[1]-targetPos.pos[1])+
|
||||||
|
(pos.pos[2]-targetPos.pos[2])*(pos.pos[2]-targetPos.pos[2]) < 200*200)
|
||||||
|
{
|
||||||
|
movement.mPosition[1] = 0;
|
||||||
|
MWWorld::Ptr target = world->getPtr(mObjectId,false);
|
||||||
|
MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
|
||||||
|
{
|
||||||
|
movement.mPosition[1] = 0;
|
||||||
|
MWWorld::Ptr target = world->getPtr(mObjectId,false);
|
||||||
|
MWWorld::Class::get(target).activate(target,actor).get()->execute(actor);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
|
||||||
|
zTurn(actor, Ogre::Degree(zAngle));
|
||||||
|
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
|
||||||
|
movement.mPosition[1] = 1;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
int MWMechanics::AiPersue::getTypeId() const
|
||||||
|
{
|
||||||
|
return TypeIdPersue;
|
||||||
|
}
|
@ -0,0 +1,29 @@
|
|||||||
|
#ifndef GAME_MWMECHANICS_AIPERSUE_H
|
||||||
|
#define GAME_MWMECHANICS_AIPERSUE_H
|
||||||
|
|
||||||
|
#include "aipackage.hpp"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include "pathfinding.hpp"
|
||||||
|
|
||||||
|
namespace MWMechanics
|
||||||
|
{
|
||||||
|
|
||||||
|
class AiPersue : public AiPackage
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AiPersue(const std::string &objectId);
|
||||||
|
virtual AiPersue *clone() const;
|
||||||
|
virtual bool execute (const MWWorld::Ptr& actor,float duration);
|
||||||
|
///< \return Package completed?
|
||||||
|
virtual int getTypeId() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::string mObjectId;
|
||||||
|
|
||||||
|
PathFinder mPathFinder;
|
||||||
|
int mCellX;
|
||||||
|
int mCellY;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
#endif
|
Loading…
Reference in New Issue