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Merge branch 'flipping-heck' into 'master'

Make NiFlipControllers only affect base texture

Closes #2069

See merge request OpenMW/openmw!301
This commit is contained in:
psi29a 2020-09-20 12:20:18 +00:00
commit 87028e1640
3 changed files with 47 additions and 33 deletions

View file

@ -3,6 +3,7 @@
Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
Bug #1952: Incorrect particle lighting
Bug #2069: Fireflies in Fireflies invade Morrowind look wrong
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
Bug #3676: NiParticleColorModifier isn't applied properly
Bug #3714: Savegame fails to load due to conflict between SpellState and MagicEffects

View file

@ -449,7 +449,7 @@ void MaterialColorController::apply(osg::StateSet *stateset, osg::NodeVisitor *n
}
FlipController::FlipController(const Nif::NiFlipController *ctrl, const std::vector<osg::ref_ptr<osg::Texture2D> >& textures)
: mTexSlot(ctrl->mTexSlot)
: mTexSlot(0) // always affects diffuse
, mDelta(ctrl->mDelta)
, mTextures(textures)
{

View file

@ -799,22 +799,23 @@ namespace NifOsg
{
const Nif::NiFlipController* flipctrl = static_cast<const Nif::NiFlipController*>(ctrl.getPtr());
std::vector<osg::ref_ptr<osg::Texture2D> > textures;
for (unsigned int i=0; i<flipctrl->mSources.length(); ++i)
{
Nif::NiSourceTexturePtr st = flipctrl->mSources[i];
if (st.empty())
continue;
// inherit wrap settings from the target slot
osg::Texture2D* inherit = dynamic_cast<osg::Texture2D*>(stateset->getTextureAttribute(flipctrl->mTexSlot, osg::StateAttribute::TEXTURE));
osg::Texture2D::WrapMode wrapS = osg::Texture2D::CLAMP_TO_EDGE;
osg::Texture2D::WrapMode wrapT = osg::Texture2D::CLAMP_TO_EDGE;
osg::Texture2D* inherit = dynamic_cast<osg::Texture2D*>(stateset->getTextureAttribute(0, osg::StateAttribute::TEXTURE));
osg::Texture2D::WrapMode wrapS = osg::Texture2D::REPEAT;
osg::Texture2D::WrapMode wrapT = osg::Texture2D::REPEAT;
if (inherit)
{
wrapS = inherit->getWrap(osg::Texture2D::WRAP_S);
wrapT = inherit->getWrap(osg::Texture2D::WRAP_T);
}
for (unsigned int i=0; i<flipctrl->mSources.length(); ++i)
{
Nif::NiSourceTexturePtr st = flipctrl->mSources[i];
if (st.empty())
continue;
osg::ref_ptr<osg::Image> image (handleSourceTexture(st.getPtr(), imageManager));
osg::ref_ptr<osg::Texture2D> texture (new osg::Texture2D(image));
if (image)
@ -1451,7 +1452,7 @@ namespace NifOsg
// If this loop is changed such that the base texture isn't guaranteed to end up in texture unit 0, the shadow casting shader will need to be updated accordingly.
for (size_t i=0; i<texprop->textures.size(); ++i)
{
if (texprop->textures[i].inUse)
if (texprop->textures[i].inUse || (i == Nif::NiTexturingProperty::BaseTexture && !texprop->controller.empty()))
{
switch(i)
{
@ -1477,6 +1478,11 @@ namespace NifOsg
}
}
unsigned int uvSet = 0;
// create a new texture, will later attempt to share using the SharedStateManager
osg::ref_ptr<osg::Texture2D> texture2d;
if (texprop->textures[i].inUse)
{
const Nif::NiTexturingProperty::Texture& tex = texprop->textures[i];
if(tex.texture.empty() && texprop->controller.empty())
{
@ -1485,8 +1491,6 @@ namespace NifOsg
continue;
}
// create a new texture, will later attempt to share using the SharedStateManager
osg::ref_ptr<osg::Texture2D> texture2d;
if (!tex.texture.empty())
{
const Nif::NiSourceTexture *st = tex.texture.getPtr();
@ -1503,6 +1507,15 @@ namespace NifOsg
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
}
else
{
// Texture only comes from NiFlipController, so tex is ignored, set defaults
texture2d = new osg::Texture2D;
texture2d->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
texture2d->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
uvSet = 0;
}
unsigned int texUnit = boundTextures.size();
@ -1590,7 +1603,7 @@ namespace NifOsg
break;
}
boundTextures.push_back(tex.uvSet);
boundTextures.push_back(uvSet);
}
}
handleTextureControllers(texprop, composite, imageManager, stateset, animflags);