Merge remote-tracking branch 'scrawl/gamma' into next

actorid
Marc Zinnschlag 12 years ago
commit 87a9373a56

@ -633,7 +633,7 @@ if (APPLE)
include(CPack)
endif (APPLE)
if (NOT WIN32 AND NOT DPKG_PROGRAM)
if (NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)
## Non Debian based Linux building
# paths
set(BINDIR "${CMAKE_INSTALL_PREFIX}/usr/bin" CACHE PATH "Where to install binaries")
@ -664,4 +664,4 @@ if (NOT WIN32 AND NOT DPKG_PROGRAM)
# Install resources
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${DATADIR}" )
INSTALL(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${DATADIR}/resources" )
endif(NOT WIN32 AND NOT DPKG_PROGRAM)
endif(NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)

@ -299,6 +299,7 @@ void OMW::Engine::go()
mOgre->configure(
mCfgMgr.getLogPath().string(),
renderSystem,
Settings::Manager::getString("opengl rtt mode", "Video"),
false);
// This has to be added BEFORE MyGUI is initialized, as it needs

@ -122,6 +122,7 @@ namespace MWGui
getWidget(mInvertYButton, "InvertYButton");
getWidget(mUISensitivitySlider, "UISensitivitySlider");
getWidget(mCameraSensitivitySlider, "CameraSensitivitySlider");
getWidget(mGammaSlider, "GammaSlider");
mSubtitlesButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mCrosshairButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
@ -143,6 +144,7 @@ namespace MWGui
mViewDistanceSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mResolutionList->eventListChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onResolutionSelected);
mAnisotropySlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mGammaSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &SettingsWindow::onSliderChangePosition);
mShadowsEnabledButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
mShadowsLargeDistance->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
@ -200,6 +202,14 @@ namespace MWGui
getWidget(fovText, "FovText");
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int(Settings::Manager::getFloat("field of view", "General"))) + ")");
float gammaVal = (Settings::Manager::getFloat("gamma", "Video")-0.1f)/(3.f-0.1f);
mGammaSlider->setScrollPosition(gammaVal * (mGammaSlider->getScrollRange()-1));
MyGUI::TextBox* gammaText;
getWidget(gammaText, "GammaText");
std::stringstream gamma;
gamma << std::setprecision (2) << Settings::Manager::getFloat("gamma", "Video");
gammaText->setCaption("Gamma (" + gamma.str() + ")");
float anisotropyVal = Settings::Manager::getInt("anisotropy", "General") / 16.0;
mAnisotropySlider->setScrollPosition(anisotropyVal * (mAnisotropySlider->getScrollRange()-1));
std::string tf = Settings::Manager::getString("texture filtering", "General");
@ -511,6 +521,15 @@ namespace MWGui
fovText->setCaption("Field of View (" + boost::lexical_cast<std::string>(int((1-val) * sFovMin + val * sFovMax)) + ")");
Settings::Manager::setFloat("field of view", "General", (1-val) * sFovMin + val * sFovMax);
}
else if (scroller == mGammaSlider)
{
Settings::Manager::setFloat("gamma", "Video", (1-val) * 0.1f + val * 3.f);
MyGUI::TextBox* gammaText;
getWidget(gammaText, "GammaText");
std::stringstream gamma;
gamma << std::setprecision (2) << Settings::Manager::getFloat("gamma", "Video");
gammaText->setCaption("Gamma (" + gamma.str() + ")");
}
else if (scroller == mAnisotropySlider)
{
mAnisotropyLabel->setCaption("Anisotropy (" + boost::lexical_cast<std::string>(int(val*16)) + ")");

@ -40,6 +40,7 @@ namespace MWGui
MyGUI::Button* mFPSButton;
MyGUI::ScrollBar* mViewDistanceSlider;
MyGUI::ScrollBar* mFOVSlider;
MyGUI::ScrollBar* mGammaSlider;
MyGUI::ScrollBar* mAnisotropySlider;
MyGUI::Button* mTextureFilteringButton;
MyGUI::TextBox* mAnisotropyLabel;

@ -47,10 +47,22 @@ void TextInputDialog::open()
void TextInputDialog::onOkClicked(MyGUI::Widget* _sender)
{
eventDone(this);
if (mTextEdit->getCaption() == "")
{
mWindowManager.messageBox ("#{sNotifyMessage37}", std::vector<std::string>());
MyGUI::InputManager::getInstance ().setKeyFocusWidget (mTextEdit);
}
else
eventDone(this);
}
void TextInputDialog::onTextAccepted(MyGUI::Edit* _sender)
{
eventDone(this);
if (mTextEdit->getCaption() == "")
{
mWindowManager.messageBox ("#{sNotifyMessage37}", std::vector<std::string>());
MyGUI::InputManager::getInstance ().setKeyFocusWidget (mTextEdit);
}
else
eventDone(this);
}

@ -72,6 +72,8 @@ namespace MWRender
CharacterPreview::~CharacterPreview ()
{
Ogre::TextureManager::getSingleton().remove(mName);
mSceneMgr->destroyCamera (mName);
delete mAnimation;
}

@ -129,6 +129,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
sh::Factory::getInstance ().setSharedParameter ("waterTimer", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
sh::Factory::getInstance ().setSharedParameter ("windDir_windSpeed", sh::makeProperty<sh::Vector3>(new sh::Vector3(0.5, -0.8, 0.2)));
sh::Factory::getInstance ().setSharedParameter ("waterSunFade_sunHeight", sh::makeProperty<sh::Vector2>(new sh::Vector2(1, 0.6)));
sh::Factory::getInstance ().setSharedParameter ("gammaCorrection", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(
Settings::Manager::getFloat ("gamma", "Video"))));
applyCompositors();
@ -749,6 +751,11 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
sh::Factory::getInstance ().setShadersEnabled (Settings::Manager::getBool("shaders", "Objects"));
mObjects.rebuildStaticGeometry ();
}
else if (it->second == "gamma" && it->first == "Video")
{
sh::Factory::getInstance ().setSharedParameter ("gammaCorrection", sh::makeProperty<sh::FloatValue>(new sh::FloatValue(
Settings::Manager::getFloat ("gamma", "Video"))));
}
else if (it->second == "shader mode" && it->first == "General")
{
sh::Language lang;

@ -1,3 +1,7 @@
#define gammaCorrectRead(v) pow(v, float3(gammaCorrection,gammaCorrection,gammaCorrection))
#define gammaCorrectOutput(v) pow(v, float3(1.f/gammaCorrection,1.f/gammaCorrection,1.f/gammaCorrection))
#if SH_HLSL == 1 || SH_CG == 1
#define shTexture2D sampler2D

@ -112,6 +112,8 @@
shUniform(float, far) @shAutoConstant(far, far_clip_distance)
#endif
shUniform(float, gammaCorrection) @shSharedParameter(gammaCorrection, gammaCorrection)
#if LIGHTING
shInput(float3, normalPassthrough)
shInput(float3, objSpacePositionPassthrough)
@ -173,7 +175,8 @@
SH_START_PROGRAM
{
shOutputColour(0) = shSample(diffuseMap, UV);
shOutputColour(0).xyz = gammaCorrectRead(shOutputColour(0).xyz);
#if LIGHTING
float3 normal = normalize(normalPassthrough);
float3 lightDir;
@ -259,7 +262,7 @@
// regular fog only if fragment is above water
if (worldPos.y > waterLevel)
#endif
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, fogColour, fogValue);
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColour), fogValue);
#endif
// prevent negative colour output (for example with negative lights)
@ -274,12 +277,11 @@
float waterSunGradient = dot(eyeVec, -normalize(lightDirectionWS0.xyz));
waterSunGradient = shSaturate(pow(waterSunGradient*0.7+0.3,2.0));
float3 waterSunColour = float3(0.0,1.0,0.85)*waterSunGradient * 0.5;
float3 waterSunColour = gammaCorrectRead(float3(0.0,1.0,0.85)) *waterSunGradient * 0.5;
float waterGradient = dot(eyeVec, float3(0.0,-1.0,0.0));
waterGradient = clamp((waterGradient*0.5+0.5),0.2,1.0);
float3 watercolour = (float3(0.0078, 0.5176, 0.700)+waterSunColour)*waterGradient*2.0;
float3 waterext = float3(0.6, 0.9, 1.0);//water extinction
float3 watercolour = ( gammaCorrectRead(float3(0.0078, 0.5176, 0.700))+waterSunColour)*waterGradient*2.0;
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
watercolour = (cameraPos.y <= waterLevel) ? watercolour : watercolour*0.3;
@ -292,6 +294,8 @@
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater * waterEnabled);
#endif
shOutputColour(0).xyz = gammaCorrectOutput(shOutputColour(0).xyz);
#if MRT
shOutputColour(1) = float4(depthPassthrough / far,1,1,1);
#endif

@ -137,6 +137,8 @@
shSampler2D(normalMap) // global normal map
shUniform(float, gammaCorrection) @shSharedParameter(gammaCorrection, gammaCorrection)
@shForeach(@shPropertyString(num_blendmaps))
shSampler2D(blendMap@shIterator)
@ -247,9 +249,9 @@
#if IS_FIRST_PASS == 1 && @shIterator == 0
// first layer of first pass doesn't need a blend map
albedo = shSample(diffuseMap0, UV * 10).rgb;
albedo = gammaCorrectRead(shSample(diffuseMap0, UV * 10).rgb);
#else
albedo = shLerp(albedo, shSample(diffuseMap@shIterator, UV * 10).rgb, blendValues@shPropertyString(blendmap_component_@shIterator));
albedo = shLerp(albedo, gammaCorrectRead(shSample(diffuseMap@shIterator, UV * 10).rgb), blendValues@shPropertyString(blendmap_component_@shIterator));
#endif
@shEndForeach
@ -336,7 +338,7 @@
// regular fog only if fragment is above water
if (worldPos.y > waterLevel)
#endif
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, fogColour, fogValue);
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColour), fogValue);
#endif
// prevent negative colour output (for example with negative lights)
@ -351,12 +353,12 @@
float waterSunGradient = dot(eyeVec, -normalize(lightDirectionWS0.xyz));
waterSunGradient = shSaturate(pow(waterSunGradient*0.7+0.3,2.0));
float3 waterSunColour = float3(0.0,1.0,0.85)*waterSunGradient * 0.5;
float3 waterSunColour = gammaCorrectRead(float3(0.0,1.0,0.85))*waterSunGradient * 0.5;
float waterGradient = dot(eyeVec, float3(0.0,-1.0,0.0));
waterGradient = clamp((waterGradient*0.5+0.5),0.2,1.0);
float3 watercolour = (float3(0.0078, 0.5176, 0.700)+waterSunColour)*waterGradient*2.0;
float3 waterext = float3(0.6, 0.9, 1.0);//water extinction
float3 watercolour = (gammaCorrectRead(float3(0.0078, 0.5176, 0.700))+waterSunColour)*waterGradient*2.0;
float3 waterext = gammaCorrectRead(float3(0.6, 0.9, 1.0));//water extinction
watercolour = shLerp(watercolour*0.3*waterSunFade_sunHeight.x, watercolour, shSaturate(1.0-exp(-waterSunFade_sunHeight.y*SUN_EXT)));
watercolour = (cameraPos.y <= waterLevel) ? watercolour : watercolour*0.3;
@ -369,6 +371,8 @@
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, watercolour, fogAmount * isUnderwater);
#endif
shOutputColour(0).xyz = gammaCorrectOutput(shOutputColour(0).xyz);
#if MRT
shOutputColour(1) = float4(depth / far,1,1,1);

@ -157,7 +157,7 @@
<Widget type="TabItem" skin="" position="4 28 344 272">
<Property key="Caption" value=" Video "/>
<Widget type="ListBox" skin="MW_List" position="4 4 200 150" align="Left Top" name="ResolutionList"/>
<Widget type="ListBox" skin="MW_List" position="4 4 200 120" align="Left Top" name="ResolutionList"/>
<Widget type="HBox" position="212 4 300 24">
@ -174,20 +174,37 @@
</Widget>
</Widget>
<Widget type="HBox" position="212 104 300 24">
<Widget type="HBox" position="212 64 300 24">
<Widget type="AutoSizedButton" skin="MW_Button" align="Left Top" name="ShadersButton"/>
<Widget type="AutoSizedTextBox" skin="SandText" align="Left Top">
<Property key="Caption" value="Shaders"/>
</Widget>
</Widget>
<Widget type="HBox" position="4 163 300 24">
<Widget type="HBox" position="212 94 300 24">
<Widget type="AutoSizedButton" skin="MW_Button" align="Left Top" name="FPSButton"/>
<Widget type="AutoSizedTextBox" skin="SandText" align="Left Top">
<Property key="Caption" value="Show frames per second"/>
<Property key="Caption" value="FPS"/>
</Widget>
</Widget>
<Widget type="TextBox" skin="NormalText" position="4 128 329 18" align="Left Top" name="GammaText">
<Property key="Caption" value="Gamma"/>
</Widget>
<Widget type="ScrollBar" skin="MW_HSlider" position="4 152 329 18" align="Left Top" name="GammaSlider">
<Property key="Range" value="1000000"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="4 176 329 18" align="Left Top">
<Property key="Caption" value="#{sDark_Gamma}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="4 176 329 18" align="Left Top">
<Property key="Caption" value="#{sLight_Gamma}"/>
<Property key="TextAlign" value="Right"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="4 198 329 18" align="Left Top" name="FovText">
<Property key="Caption" value="Field of View"/>
</Widget>

@ -24,6 +24,12 @@ antialiasing = none
vsync = false
# opengl render to texture mode, valid options:
# PBuffer, FBO, Copy
opengl rtt mode = FBO
gamma = 2.2
[GUI]
# 1 is fully opaque
menu transparency = 0.84

@ -145,6 +145,7 @@ float OgreRenderer::getFPS()
void OgreRenderer::configure(const std::string &logPath,
const std::string& renderSystem,
const std::string& rttMode,
bool _logging)
{
// Set up logging first
@ -198,6 +199,9 @@ void OgreRenderer::configure(const std::string &logPath,
if (rs == 0)
throw std::runtime_error ("RenderSystem with name " + renderSystem + " not found, make sure the plugins are loaded");
mRoot->setRenderSystem(rs);
if (rs->getName().find("OpenGL") != std::string::npos)
rs->setConfigOption ("RTT Preferred Mode", rttMode);
}
void OgreRenderer::createWindow(const std::string &title, const WindowSettings& settings)

@ -132,6 +132,7 @@ namespace OEngine
void configure(
const std::string &logPath, // Path to directory where to store log files
const std::string &renderSystem,
const std::string &rttMode,
bool _logging); // Enable or disable logging
/// Create a window with the given title

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