From 87beb7397070d65c3bf37d6b864f2bb904df69f5 Mon Sep 17 00:00:00 2001 From: scrawl Date: Fri, 15 Jan 2016 16:34:57 +0100 Subject: [PATCH] Correction --- apps/openmw/mwrender/vismask.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwrender/vismask.hpp b/apps/openmw/mwrender/vismask.hpp index 81bb2f344..ce13758e3 100644 --- a/apps/openmw/mwrender/vismask.hpp +++ b/apps/openmw/mwrender/vismask.hpp @@ -6,7 +6,7 @@ namespace MWRender /// Node masks used for controlling visibility of game objects. /// @par Any node in the OSG scene graph can have a node mask. When traversing the scene graph, - /// the node visitor's traversal mask is OR'ed with the node mask. If the result of this test is + /// the node visitor's traversal mask is bitwise AND'ed with the node mask. If the result of this test is /// 0, then the node and all its child nodes are not processed. /// @par Important traversal masks are the camera's cull mask (determines what is visible), /// the update visitor mask (what is updated) and the intersection visitor mask (what is