hotfix for CharacterPreview destructor

actorid
Marc Zinnschlag 12 years ago committed by scrawl
parent 21bdcc9f20
commit 87ce2110dc

@ -21,13 +21,15 @@ namespace MWRender
CharacterPreview::CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
Ogre::Vector3 position, Ogre::Vector3 lookAt)
: mSizeX(sizeX)
, mSizeY(sizeY)
, mName(name)
: mSceneMgr (0)
, mPosition(position)
, mLookAt(lookAt)
, mCharacter(character)
, mAnimation(NULL)
, mName(name)
, mSizeX(sizeX)
, mSizeY(sizeY)
{
}
@ -88,16 +90,20 @@ namespace MWRender
CharacterPreview::~CharacterPreview ()
{
//Ogre::TextureManager::getSingleton().remove(mName);
mSceneMgr->destroyCamera (mName);
delete mAnimation;
Ogre::Root::getSingleton().destroySceneManager(mSceneMgr);
if (mSceneMgr)
{
//Ogre::TextureManager::getSingleton().remove(mName);
mSceneMgr->destroyAllCameras();
delete mAnimation;
Ogre::Root::getSingleton().destroySceneManager(mSceneMgr);
}
}
void CharacterPreview::rebuild()
{
assert(mAnimation);
delete mAnimation;
mAnimation = 0;
mAnimation = new NpcAnimation(mCharacter, mNode, MWWorld::Class::get(mCharacter).getInventoryStore(mCharacter),
0, (renderHeadOnly() ? NpcAnimation::VM_HeadOnly : NpcAnimation::VM_Normal));

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