Fix visible sheaths for invisible actors

pull/541/head
Andrei Kortunov 6 years ago
parent 4098a7be1d
commit 880ec3ce7b

@ -355,10 +355,6 @@ void ActorAnimation::updateQuiver()
addGlow(arrow, glowColor);
}
}
// recreate shaders for invisible actors, otherwise new nodes will be visible
if (mAlpha != 1.f)
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
}
void ActorAnimation::itemAdded(const MWWorld::ConstPtr& item, int /*count*/)

@ -925,6 +925,10 @@ void NpcAnimation::showWeapons(bool showWeapon)
updateHolsteredWeapon(!mShowWeapons);
updateQuiver();
// Recreate shaders for invisible actors, otherwise sheath nodes will be visible
if (mAlpha != 1.f && mWeaponSheathing)
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
}
void NpcAnimation::showCarriedLeft(bool show)

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