@ -355,10 +355,6 @@ void ActorAnimation::updateQuiver()
addGlow(arrow, glowColor);
}
// recreate shaders for invisible actors, otherwise new nodes will be visible
if (mAlpha != 1.f)
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
void ActorAnimation::itemAdded(const MWWorld::ConstPtr& item, int /*count*/)
@ -925,6 +925,10 @@ void NpcAnimation::showWeapons(bool showWeapon)
updateHolsteredWeapon(!mShowWeapons);
updateQuiver();
// Recreate shaders for invisible actors, otherwise sheath nodes will be visible
if (mAlpha != 1.f && mWeaponSheathing)
void NpcAnimation::showCarriedLeft(bool show)