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Fix visible sheaths for invisible actors

This commit is contained in:
Andrei Kortunov 2018-11-24 14:57:41 +04:00
parent 4098a7be1d
commit 880ec3ce7b
2 changed files with 4 additions and 4 deletions

View file

@ -355,10 +355,6 @@ void ActorAnimation::updateQuiver()
addGlow(arrow, glowColor);
}
}
// recreate shaders for invisible actors, otherwise new nodes will be visible
if (mAlpha != 1.f)
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
}
void ActorAnimation::itemAdded(const MWWorld::ConstPtr& item, int /*count*/)

View file

@ -925,6 +925,10 @@ void NpcAnimation::showWeapons(bool showWeapon)
updateHolsteredWeapon(!mShowWeapons);
updateQuiver();
// Recreate shaders for invisible actors, otherwise sheath nodes will be visible
if (mAlpha != 1.f && mWeaponSheathing)
mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
}
void NpcAnimation::showCarriedLeft(bool show)