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Merge remote-tracking branch 'ragora/conjureditemsgmstcheck'

This commit is contained in:
Marc Zinnschlag 2014-09-13 15:58:02 +02:00
commit 882ef37ae3
3 changed files with 41 additions and 2 deletions

View file

@ -2,6 +2,11 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/store.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
namespace MWGui namespace MWGui
{ {
@ -15,6 +20,39 @@ namespace MWGui
{ {
if (base.getClass().getEnchantment(base) != "") if (base.getClass().getEnchantment(base) != "")
mFlags |= Flag_Enchanted; mFlags |= Flag_Enchanted;
static std::set<std::string> boundItemIDCache;
// If this is empty then we haven't executed the GMST cache logic yet; or there isn't any sMagicBound* GMST's for some reason
if (boundItemIDCache.empty())
{
// Build a list of known bound item ID's
const MWWorld::Store<ESM::GameSetting> &gameSettings = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
for (MWWorld::Store<ESM::GameSetting>::iterator currentIteration = gameSettings.begin(); currentIteration != gameSettings.end(); ++currentIteration)
{
const ESM::GameSetting &currentSetting = *currentIteration;
std::string currentGMSTID = currentSetting.mId;
Misc::StringUtils::toLower(currentGMSTID);
// Don't bother checking this GMST if it's not a sMagicBound* one.
if (currentGMSTID.find("smagicbound") != 0)
continue;
// All sMagicBound* GMST's should be of type string
std::string currentGMSTValue = currentSetting.getString();
Misc::StringUtils::toLower(currentGMSTValue);
boundItemIDCache.insert(currentGMSTValue);
}
}
// Perform bound item check and assign the Flag_Bound bit if it passes
std::string tempItemID = base.getCellRef().getRefId();
Misc::StringUtils::toLower(tempItemID);
if (boundItemIDCache.count(tempItemID) != 0)
mFlags |= Flag_Bound;
} }
ItemStack::ItemStack() ItemStack::ItemStack()

View file

@ -26,7 +26,8 @@ namespace MWGui
enum Flags enum Flags
{ {
Flag_Enchanted = (1<<0) Flag_Enchanted = (1<<0),
Flag_Bound = (1<<1)
}; };
int mFlags; int mFlags;