mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 03:15:32 +00:00
Drop fading setting
This commit is contained in:
parent
1a6c06f7b5
commit
8874e88ff1
3 changed files with 1 additions and 16 deletions
|
@ -245,7 +245,7 @@ namespace MWRender
|
|||
globalDefines["radialFog"] = Settings::Manager::getBool("radial fog", "Shaders") ? "1" : "0";
|
||||
|
||||
float groundcoverDistance = (Constants::CellSizeInUnits * std::max(1, Settings::Manager::getInt("distance", "Groundcover")) - 1024) * 0.93;
|
||||
globalDefines["groundcoverFadeStart"] = std::to_string(groundcoverDistance * Settings::Manager::getFloat("fade start", "Groundcover"));
|
||||
globalDefines["groundcoverFadeStart"] = std::to_string(groundcoverDistance * 0.9f);
|
||||
globalDefines["groundcoverFadeEnd"] = std::to_string(groundcoverDistance);
|
||||
|
||||
// It is unnecessary to stop/start the viewer as no frames are being rendered yet.
|
||||
|
|
|
@ -16,18 +16,6 @@ so we can merge them to pages and animate them indifferently from distance from
|
|||
|
||||
This setting can only be configured by editing the settings configuration file.
|
||||
|
||||
fade start
|
||||
----------
|
||||
|
||||
:Type: floating point
|
||||
:Range: 0.0 to 1.0
|
||||
:Default: 0.85
|
||||
|
||||
Determines on which distance from player groundcover fading starts.
|
||||
Does not work for meshes which textures do not have transparency (e.g. rocks).
|
||||
|
||||
This setting can only be configured by editing the settings configuration file.
|
||||
|
||||
density
|
||||
-------
|
||||
|
||||
|
|
|
@ -960,9 +960,6 @@ load unsupported nif files = false
|
|||
# enable separate groundcover handling
|
||||
enabled = false
|
||||
|
||||
# configure groundcover fade out threshold
|
||||
fade start = 0.85
|
||||
|
||||
# A groundcover density (0.0 <= value <= 1.0)
|
||||
# 1.0 means 100% density
|
||||
density = 1.0
|
||||
|
|
Loading…
Reference in a new issue