Gold Pool implemented for Vendors

It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
actorid
Jeffrey Haines 11 years ago
parent 7026a0ceee
commit 895748f18d

@ -136,7 +136,7 @@ namespace MWClass
// TODO: this is not quite correct, in vanilla the merchant's gold pool is not available in his inventory.
// (except for gold you gave him)
getContainerStore(ptr).add(MWWorld::ContainerStore::sGoldId, ref->mBase->mData.mGold, ptr);
//getContainerStore(ptr).add(MWWorld::ContainerStore::sGoldId, ref->mBase->mData.mGold, ptr);
if (ref->mBase->mFlags & ESM::Creature::Weapon)
getInventoryStore(ptr).autoEquip(ptr);

@ -367,7 +367,7 @@ namespace MWClass
// TODO: this is not quite correct, in vanilla the merchant's gold pool is not available in his inventory.
// (except for gold you gave him)
getContainerStore(ptr).add(MWWorld::ContainerStore::sGoldId, gold, ptr);
//getContainerStore(ptr).add(MWWorld::ContainerStore::sGoldId, gold, ptr);
getInventoryStore(ptr).autoEquip(ptr);

@ -360,7 +360,8 @@ namespace MWGui
if (mCurrentBalance != 0)
{
addOrRemoveGold(mCurrentBalance, player);
addOrRemoveGold(-mCurrentBalance, mPtr);
mPtr.getClass().getCreatureStats(mPtr).setGoldPool(
mPtr.getClass().getCreatureStats(mPtr).getGoldPool() - mCurrentBalance );
}
updateTradeTime();
@ -470,28 +471,24 @@ namespace MWGui
int TradeWindow::getMerchantGold()
{
int merchantGold = 0;
MWWorld::ContainerStore store = mPtr.getClass().getContainerStore(mPtr);
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{
if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, MWWorld::ContainerStore::sGoldId))
merchantGold += it->getRefData().getCount();
}
int merchantGold = mPtr.getClass().getCreatureStats(mPtr).getGoldPool();
return merchantGold;
}
// Relates to NPC gold reset delay
void TradeWindow::checkTradeTime()
{
MWWorld::ContainerStore store = mPtr.getClass().getContainerStore(mPtr);
const MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr);
MWMechanics::CreatureStats &sellerStats = mPtr.getClass().getCreatureStats(mPtr);
double delay = boost::lexical_cast<double>(MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fBarterGoldResetDelay")->getInt());
// if time stamp longer than gold reset delay, reset gold.
if (MWBase::Environment::get().getWorld()->getTimeStamp() >= sellerStats.getTradeTime() + delay)
{
addOrRemoveGold(-store.count(MWWorld::ContainerStore::sGoldId), mPtr);
addOrRemoveGold(+sellerStats.getGoldPool(), mPtr);
// reset gold to the base gold
if ( mPtr.getClass().isNpc() )
sellerStats.setGoldPool(mPtr.get<ESM::NPC>()->mBase->mNpdt52.mGold);
else
sellerStats.setGoldPool(mPtr.get<ESM::Creature>()->mBase->mData.mGold);
}
}

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