Merge remote-tracking branch 'scrawl/master'

deque
Marc Zinnschlag 10 years ago
commit 89beecad8c

@ -221,6 +221,9 @@ IF(BOOST_STATIC)
endif()
find_package(OGRE REQUIRED)
if (${OGRE_VERSION} VERSION_LESS "1.9")
message(FATAL_ERROR "OpenMW requires Ogre 1.9 or later, please install the latest stable version from http://ogre3d.org")
endif()
find_package(MyGUI REQUIRED)
if (${MYGUI_VERSION} VERSION_LESS "3.2.1")

@ -335,6 +335,8 @@ namespace MWClass
data->mNpcStats.setLevel(ref->mBase->mNpdt52.mLevel);
data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
data->mNpcStats.setReputation(ref->mBase->mNpdt52.mReputation);
data->mNpcStats.setNeedRecalcDynamicStats(false);
}
else
{
@ -349,6 +351,8 @@ namespace MWClass
autoCalculateAttributes(ref->mBase, data->mNpcStats);
autoCalculateSkills(ref->mBase, data->mNpcStats, ptr);
data->mNpcStats.setNeedRecalcDynamicStats(true);
}
// race powers
@ -388,8 +392,6 @@ namespace MWClass
data->mNpcStats.setGoldPool(gold);
data->mNpcStats.setNeedRecalcDynamicStats(false);
// store
ptr.getRefData().setCustomData (data.release());

@ -17,9 +17,6 @@ namespace MWGui
GenerateClassResultDialog::GenerateClassResultDialog()
: WindowModal("openmw_chargen_generate_class_result.layout")
{
// Centre dialog
center();
setText("ReflectT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sMessageQuestionAnswer1", ""));
getWidget(mClassImage, "ClassImage");
@ -34,6 +31,8 @@ namespace MWGui
getWidget(okButton, "OKButton");
okButton->setCaptionWithReplacing("#{sMessageQuestionAnswer2}");
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &GenerateClassResultDialog::onOkClicked);
center();
}
std::string GenerateClassResultDialog::getClassId() const
@ -46,6 +45,8 @@ namespace MWGui
mCurrentClassId = classId;
mClassImage->setImageTexture(std::string("textures\\levelup\\") + mCurrentClassId + ".dds");
mClassName->setCaption(MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(mCurrentClassId)->mName);
center();
}
// widget controls

@ -66,11 +66,8 @@ namespace MWGui
// Temporarily turn off VSync, we want to do actual loading rather than waiting for the screen to sync.
// Threaded loading would be even better, of course - especially because some drivers force VSync to on and we can't change it.
// In Ogre 1.8, the swapBuffers argument is useless and setVSyncEnabled is bugged with GLX, nothing we can do :/
mVSyncWasEnabled = mWindow->isVSyncEnabled();
#if OGRE_VERSION >= (1 << 16 | 9 << 8 | 0)
mWindow->setVSyncEnabled(false);
#endif
bool showWallpaper = (MWBase::Environment::get().getStateManager()->getState()
== MWBase::StateManager::State_NoGame);
@ -113,10 +110,7 @@ namespace MWGui
void LoadingScreen::loadingOff()
{
// Re-enable vsync now.
// In Ogre 1.8, the swapBuffers argument is useless and setVSyncEnabled is bugged with GLX, nothing we can do :/
#if OGRE_VERSION >= (1 << 16 | 9 << 8 | 0)
mWindow->setVSyncEnabled(mVSyncWasEnabled);
#endif
setVisible(false);

@ -136,6 +136,7 @@ namespace MWGui
float min,max;
getSettingMinMax(scroll, min, max);
float value = Settings::Manager::getFloat(getSettingName(current), getSettingCategory(current));
value = std::max(min, std::min(value, max));
value = (value-min)/(max-min);
scroll->setScrollPosition( value * (scroll->getScrollRange()-1));
@ -293,15 +294,6 @@ namespace MWGui
newState = true;
}
if (_sender == mVSyncButton)
{
// Ogre::Window::setVSyncEnabled is bugged in 1.8
#if OGRE_VERSION < (1 << 16 | 9 << 8 | 0)
MWBase::Environment::get().getWindowManager()->
messageBox("VSync will be applied after a restart", std::vector<std::string>());
#endif
}
if (_sender == mShadersButton)
{
if (newState == false)

@ -1116,6 +1116,8 @@ namespace MWMechanics
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int hostilesCount = 0; // need to know this to play Battle music
// AI and magic effects update
for(PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
{
@ -1125,6 +1127,8 @@ namespace MWMechanics
// AI processing is only done within distance of 7168 units to the player. Note the "AI distance" slider doesn't affect this
// (it only does some throttling for targets beyond the "AI distance", so doesn't give any guarantees as to whether AI will be enabled or not)
// This distance could be made configurable later, but the setting must be marked with a big warning:
// using higher values will make a quest in Bloodmoon harder or impossible to complete (bug #1876)
if (MWBase::Environment::get().getMechanicsManager()->isAIActive() &&
Ogre::Vector3(player.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(iter->first.getRefData().getPosition().pos))
<= 7168*7168)
@ -1147,6 +1151,12 @@ namespace MWMechanics
if (iter->first != player)
iter->first.getClass().getCreatureStats(iter->first).getAiSequence().execute(iter->first, duration);
CreatureStats &stats = iter->first.getClass().getCreatureStats(iter->first);
if(!stats.isDead())
{
if (stats.getAiSequence().isInCombat()) hostilesCount++;
}
}
if(iter->first.getTypeName() == typeid(ESM::NPC).name())
@ -1192,19 +1202,6 @@ namespace MWMechanics
}
}
int hostilesCount = 0; // need to know this to play Battle music
for(PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
{
const MWWorld::Class &cls = iter->first.getClass();
CreatureStats &stats = cls.getCreatureStats(iter->first);
if(!stats.isDead())
{
if (stats.getAiSequence().isInCombat()) hostilesCount++;
}
}
killDeadActors();
// check if we still have any player enemies to switch music

@ -133,7 +133,7 @@ namespace MWMechanics
blockerStats.setBlock(true);
if (blocker.getClass().isNpc())
if (blocker.getCellRef().getRefId() == "player")
blocker.getClass().skillUsageSucceeded(blocker, ESM::Skill::Block, 0);
return true;

@ -113,13 +113,7 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
mFactory->loadAllFiles();
// Compressed textures with 0 mip maps are bugged in 1.8, so disable mipmap generator in that case
// ( https://ogre3d.atlassian.net/browse/OGRE-259 )
#if OGRE_VERSION >= (1 << 16 | 9 << 8 | 0)
TextureManager::getSingleton().setDefaultNumMipmaps(Settings::Manager::getInt("num mipmaps", "General"));
#else
TextureManager::getSingleton().setDefaultNumMipmaps(0);
#endif
// Set default texture filtering options
TextureFilterOptions tfo;
@ -772,13 +766,6 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
|| it->second == "resolution y"
|| it->second == "fullscreen"))
changeRes = true;
else if (it->first == "Video" && it->second == "vsync")
{
// setVSyncEnabled is bugged in 1.8
#if OGRE_VERSION >= (1 << 16 | 9 << 8 | 0)
mRendering.getWindow()->setVSyncEnabled(Settings::Manager::getBool("vsync", "Video"));
#endif
}
else if (it->second == "field of view" && it->first == "General")
mRendering.setFov(Settings::Manager::getFloat("field of view", "General"));
else if ((it->second == "texture filtering" && it->first == "General")

@ -13,6 +13,7 @@ namespace ESM
void AIPackageList::load(ESMReader &esm)
{
mList.clear();
while (esm.hasMoreSubs()) {
// initialize every iteration
AIPackage pack;

@ -7,6 +7,7 @@ namespace ESM {
void EffectList::load(ESMReader &esm)
{
mList.clear();
ENAMstruct s;
while (esm.isNextSub("ENAM")) {
esm.getHT(s, 24);

@ -9,6 +9,7 @@ namespace ESM
void PartReferenceList::load(ESMReader &esm)
{
mParts.clear();
while (esm.isNextSub("INDX"))
{
PartReference pr;

@ -9,6 +9,7 @@ namespace ESM
void InventoryList::load(ESMReader &esm)
{
mList.clear();
ContItem ci;
while (esm.isNextSub("NPCO"))
{

@ -51,6 +51,7 @@ void NPC::load(ESMReader &esm)
else
mHasAI = false;
mTransport.clear();
while (esm.isNextSub("DODT") || esm.isNextSub("DNAM")) {
if (esm.retSubName() == 0x54444f44) { // DODT struct
Dest dodt;

@ -27,6 +27,9 @@ void Pathgrid::load(ESMReader &esm)
esm.getHNT(mData, "DATA", 12);
mCell = esm.getHNString("NAME");
mPoints.clear();
mEdges.clear();
// keep track of total connections so we can reserve edge vector size
int edgeCount = 0;

@ -39,6 +39,7 @@ void Region::load(ESMReader &esm)
esm.getHNT(mMapColor, "CNAM");
mSoundList.clear();
while (esm.hasMoreSubs())
{
SoundRef sr;

@ -22,6 +22,8 @@ void Script::load(ESMReader &esm)
mData = data.mData;
mId = data.mName.toString();
mVarNames.clear();
// List of local variables
if (esm.isNextSub("SCVR"))
{

@ -7,6 +7,7 @@ namespace ESM {
void SpellList::load(ESMReader &esm)
{
mList.clear();
while (esm.isNextSub("NPCS")) {
mList.push_back(esm.getHString());
}

@ -1063,11 +1063,11 @@ class NIFObjectLoader
static void createObjects(const Nif::NIFFilePtr& nif, const std::string &name, const std::string &group,
Ogre::SceneNode *sceneNode, const Nif::Node *node,
ObjectScenePtr scene, int flags, int animflags, int partflags)
ObjectScenePtr scene, int flags, int animflags, int partflags, bool isRootCollisionNode=false)
{
// Do not create objects for the collision shape (includes all children)
if(node->recType == Nif::RC_RootCollisionNode)
return;
isRootCollisionNode = true;
// Marker objects: just skip the entire node branch
/// \todo don't do this in the editor
@ -1120,20 +1120,23 @@ class NIFObjectLoader
if(!node->controller.empty())
createNodeControllers(nif, name, node->controller, scene, animflags);
if(node->recType == Nif::RC_NiCamera)
if (!isRootCollisionNode)
{
/* Ignored */
}
if(node->recType == Nif::RC_NiCamera)
{
/* Ignored */
}
if(node->recType == Nif::RC_NiTriShape && !(flags&0x80000000))
{
createEntity(name, group, sceneNode->getCreator(), scene, node, flags, animflags);
}
if(node->recType == Nif::RC_NiTriShape && !(flags&0x80000000))
{
createEntity(name, group, sceneNode->getCreator(), scene, node, flags, animflags);
}
if((node->recType == Nif::RC_NiAutoNormalParticles ||
node->recType == Nif::RC_NiRotatingParticles) && !(flags&0x40000000))
{
createParticleSystem(name, group, sceneNode, scene, node, flags, partflags, animflags);
if((node->recType == Nif::RC_NiAutoNormalParticles ||
node->recType == Nif::RC_NiRotatingParticles) && !(flags&0x40000000))
{
createParticleSystem(name, group, sceneNode, scene, node, flags, partflags, animflags);
}
}
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
@ -1143,7 +1146,7 @@ class NIFObjectLoader
for(size_t i = 0;i < children.length();i++)
{
if(!children[i].empty())
createObjects(nif, name, group, sceneNode, children[i].getPtr(), scene, flags, animflags, partflags);
createObjects(nif, name, group, sceneNode, children[i].getPtr(), scene, flags, animflags, partflags, isRootCollisionNode);
}
}
}

@ -216,7 +216,8 @@ namespace OgreInit
Files::loadOgrePlugin(pluginDir, "RenderSystem_GL3Plus", *mRoot);
Files::loadOgrePlugin(pluginDir, "RenderSystem_Direct3D9", *mRoot);
Files::loadOgrePlugin(pluginDir, "Plugin_CgProgramManager", *mRoot);
Files::loadOgrePlugin(pluginDir, "Plugin_ParticleFX", *mRoot);
if (!Files::loadOgrePlugin(pluginDir, "Plugin_ParticleFX", *mRoot))
throw std::runtime_error("Required Plugin_ParticleFX for Ogre not found!");
}
void OgreInit::loadParticleFactories()

@ -42,4 +42,4 @@ bool loadOgrePlugin(const std::string &pluginDir, std::string pluginName, Ogre::
}
}
}
}

@ -1,29 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 289 256" name="_Main">
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 289 256" name="_Main">
<Property key="AutoResize" value="true"/>
<Property key="Padding" value="12"/>
<Property key="Spacing" value="8"/>
<!-- Class image -->
<Widget type="Widget" skin="MW_Box" position="8 8 265 138" align="Left Top">
<Widget type="ImageBox" skin="ImageBox" position="2 2 261 134" name="ClassImage" align="Left Top"/>
</Widget>
<!-- Class text -->
<Widget type="EditBox" skin="SandText" position="8 152 265 40" name="ReflectT" align="Left Top">
<Widget type="AutoSizedEditBox" skin="SandText" position="8 152 265 40" name="ReflectT" align="Left Top">
<Property key="TextAlign" value="Top HCenter"/>
<Property key="MultiLine" value="true"/>
<Property key="WordWrap" value="true"/>
<Property key="Static" value="true"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="8 183 265 23" name="ClassName" align="Left Top">
<Widget type="AutoSizedTextBox" skin="SandText" position="8 183 265 23" name="ClassName" align="Left Top">
<Property key="Caption" value="[Class]"/>
<Property key="TextAlign" value="Top HCenter"/>
</Widget>
<!-- Dialog buttons -->
<Widget type="HBox" position="0 216 273 24">
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="BackButton">
<Property key="Caption" value="#{sBack}"/>
</Widget>

@ -2,18 +2,19 @@
<MyGUI type="Layout">
<Widget type="VBox" skin="MW_Dialog" layer="Windows" position="0 0 600 400" name="_Main">
<Property key="Padding" value="8"/>
<Property key="Spacing" value="6"/>
<Property key="Padding" value="12"/>
<Property key="Spacing" value="8"/>
<Widget type="HBox" skin="">
<UserString key="HStretch" value="true"/>
<UserString key="VStretch" value="true"/>
<UserString key="HStretch" value="true"/>
<UserString key="VStretch" value="true"/>
<Property key="Spacing" value="8"/>
<Widget type="VBox" skin="">
<UserString key="HStretch" value="true"/>
<UserString key="VStretch" value="true"/>
<Property key="Spacing" value="8"/>
<Widget type="ComboBox" skin="MW_ComboBox" position="0 0 200 24" name="SelectCharacter">
<Property key="Caption" value="Select Character"/>
@ -31,9 +32,9 @@
<Widget type="VBox" skin="">
<UserString key="HStretch" value="false"/>
<UserString key="VStretch" value="true"/>
<Property key="Spacing" value="4"/>
<Property key="Spacing" value="8"/>
<Widget type="AutoSizedButton" skin="" name="Spacer">
<Widget type="Widget" skin="" position="0 0 200 24" name="Spacer">
<Property key="Visible" value="false"/>
</Widget>
@ -52,6 +53,8 @@
</Widget>
<Widget type="HBox" skin="">
<Property key="Spacing" value="4"/>
<UserString key="HStretch" value="true"/>
<Widget type="AutoSizedButton" skin="MW_Button" name="DeleteButton">
<Property key="Caption" value="#{sDeleteGame}"/>

@ -105,7 +105,6 @@ BulletShapeManager::~BulletShapeManager()
sThis = 0;
}
#if (OGRE_VERSION >= ((1 << 16) | (9 << 8) | 0))
BulletShapePtr BulletShapeManager::getByName(const Ogre::String& name, const Ogre::String& groupName)
{
return getResourceByName(name, groupName).staticCast<BulletShape>();
@ -117,7 +116,6 @@ BulletShapePtr BulletShapeManager::create (const Ogre::String& name, const Ogre:
{
return createResource(name,group,isManual,loader,createParams).staticCast<BulletShape>();
}
#endif
BulletShapePtr BulletShapeManager::load(const Ogre::String &name, const Ogre::String &group)
{

@ -55,53 +55,7 @@ public:
*
*/
#if (OGRE_VERSION < ((1 << 16) | (9 << 8) | 0))
class BulletShapePtr : public Ogre::SharedPtr<BulletShape>
{
public:
BulletShapePtr() : Ogre::SharedPtr<BulletShape>() {}
explicit BulletShapePtr(BulletShape *rep) : Ogre::SharedPtr<BulletShape>(rep) {}
BulletShapePtr(const BulletShapePtr &r) : Ogre::SharedPtr<BulletShape>(r) {}
BulletShapePtr(const Ogre::ResourcePtr &r) : Ogre::SharedPtr<BulletShape>()
{
if( r.isNull() )
return;
// lock & copy other mutex pointer
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
pRep = static_cast<BulletShape*>(r.getPointer());
pUseCount = r.useCountPointer();
useFreeMethod = r.freeMethod();
if (pUseCount)
{
++(*pUseCount);
}
}
/// Operator used to convert a ResourcePtr to a BulletShapePtr
BulletShapePtr& operator=(const Ogre::ResourcePtr& r)
{
if(pRep == static_cast<BulletShape*>(r.getPointer()))
return *this;
release();
if( r.isNull() )
return *this; // resource ptr is null, so the call to release above has done all we need to do.
// lock & copy other mutex pointer
OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
pRep = static_cast<BulletShape*>(r.getPointer());
pUseCount = r.useCountPointer();
useFreeMethod = r.freeMethod();
if (pUseCount)
{
++(*pUseCount);
}
return *this;
}
};
#else
typedef Ogre::SharedPtr<BulletShape> BulletShapePtr;
#endif
/**
*Hold any BulletShape that was created by the ManualBulletShapeLoader.
@ -146,7 +100,6 @@ public:
virtual ~BulletShapeManager();
#if (OGRE_VERSION >= ((1 << 16) | (9 << 8) | 0))
/// Get a resource by name
/// @see ResourceManager::getByName
BulletShapePtr getByName(const Ogre::String& name, const Ogre::String& groupName = Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
@ -156,7 +109,6 @@ public:
BulletShapePtr create (const Ogre::String& name, const Ogre::String& group,
bool isManual = false, Ogre::ManualResourceLoader* loader = 0,
const Ogre::NameValuePairList* createParams = 0);
#endif
virtual BulletShapePtr load(const Ogre::String &name, const Ogre::String &group);

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