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@ -155,13 +155,7 @@ namespace MWMechanics
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if (!ptr.isEmpty() && ptr.getClass().getCreatureStats(ptr).isDead() && ptr.getClass().getCreatureStats(ptr).isDeathAnimationFinished())
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{
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// Purge the magic effect so a new creature can be summoned if desired
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const ESM::SummonKey& key = it->first;
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creatureStats.getActiveSpells().purgeEffect(key.mEffectId, key.mSourceId, key.mEffectIndex);
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creatureStats.getSpells().purgeEffect(key.mEffectId, key.mSourceId);
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if (mActor.getClass().hasInventoryStore(mActor))
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mActor.getClass().getInventoryStore(mActor).purgeEffect(key.mEffectId, key.mSourceId, false, key.mEffectIndex);
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MWBase::Environment::get().getMechanicsManager()->cleanupSummonedCreature(mActor, it->second);
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purgeSummonEffect(mActor, *it);
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creatureMap.erase(it++);
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}
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else
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@ -169,4 +163,14 @@ namespace MWMechanics
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}
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}
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void purgeSummonEffect(const MWWorld::Ptr& summoner, const std::pair<const ESM::SummonKey, int>& summon)
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{
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auto& creatureStats = summoner.getClass().getCreatureStats(summoner);
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creatureStats.getActiveSpells().purgeEffect(summon.first.mEffectId, summon.first.mSourceId, summon.first.mEffectIndex);
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creatureStats.getSpells().purgeEffect(summon.first.mEffectId, summon.first.mSourceId);
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if (summoner.getClass().hasInventoryStore(summoner))
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summoner.getClass().getInventoryStore(summoner).purgeEffect(summon.first.mEffectId, summon.first.mSourceId, false, summon.first.mEffectIndex);
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MWBase::Environment::get().getMechanicsManager()->cleanupSummonedCreature(summoner, summon.second);
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}
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}
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