Fix frame rate limit

Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.

Remove old frame limiting mechanism.
pull/593/head
elsid 4 years ago
parent 5566f2b06b
commit 8ab5fd9b40
No known key found for this signature in database
GPG Key ID: D27B8E8D10A2896B

@ -38,6 +38,8 @@
#include <components/detournavigator/navigator.hpp>
#include <components/misc/frameratelimiter.hpp>
#include "mwinput/inputmanagerimp.hpp"
#include "mwgui/windowmanagerimp.hpp"
@ -918,13 +920,15 @@ void OMW::Engine::go()
}
// Start the main rendering loop
osg::Timer frameTimer;
double simulationTime = 0.0;
Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(mEnvironment.getFrameRateLimit());
const std::chrono::steady_clock::duration maxSimulationInterval(std::chrono::milliseconds(200));
while (!mViewer->done() && !mEnvironment.getStateManager()->hasQuitRequest())
{
double dt = frameTimer.time_s();
frameTimer.setStartTick();
dt = std::min(dt, 0.2);
const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(std::min(
frameRateLimiter.getLastFrameDuration(),
maxSimulationInterval
)).count();
mViewer->advance(simulationTime);
@ -960,7 +964,7 @@ void OMW::Engine::go()
}
}
mEnvironment.limitFrameRate(frameTimer.time_s());
frameRateLimiter.limit();
}
// Save user settings

@ -1,8 +1,6 @@
#include "environment.hpp"
#include <cassert>
#include <chrono>
#include <thread>
#include <components/resource/resourcesystem.hpp>
@ -98,19 +96,6 @@ float MWBase::Environment::getFrameRateLimit() const
return mFrameRateLimit;
}
void MWBase::Environment::limitFrameRate(double dt) const
{
if (mFrameRateLimit > 0.f)
{
double thisFrameTime = dt;
double minFrameTime = 1.0 / static_cast<double>(mFrameRateLimit);
if (thisFrameTime < minFrameTime)
{
std::this_thread::sleep_for(std::chrono::duration<double>(minFrameTime - thisFrameTime));
}
}
}
MWBase::World *MWBase::Environment::getWorld() const
{
assert (mWorld);

@ -83,7 +83,6 @@ namespace MWBase
void setFrameRateLimit(float frameRateLimit);
float getFrameRateLimit() const;
void limitFrameRate(double dt) const;
World *getWorld() const;

@ -50,6 +50,7 @@
#include <components/widgets/tags.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/frameratelimiter.hpp>
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/statemanager.hpp"
@ -710,12 +711,11 @@ namespace MWGui
if (block)
{
osg::Timer frameTimer;
Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit());
while (mMessageBoxManager->readPressedButton(false) == -1
&& !MWBase::Environment::get().getStateManager()->hasQuitRequest())
{
double dt = frameTimer.time_s();
frameTimer.setStartTick();
const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(frameRateLimiter.getLastFrameDuration()).count();
mKeyboardNavigation->onFrame();
mMessageBoxManager->onFrame(dt);
@ -734,7 +734,7 @@ namespace MWGui
// refer to the advance() and frame() order in Engine::go()
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
MWBase::Environment::get().limitFrameRate(frameTimer.time_s());
frameRateLimiter.limit();
}
}
}
@ -1750,11 +1750,10 @@ namespace MWGui
~MWSound::Type::Movie & MWSound::Type::Mask
);
osg::Timer frameTimer;
Misc::FrameRateLimiter frameRateLimiter = Misc::makeFrameRateLimiter(MWBase::Environment::get().getFrameRateLimit());
while (mVideoWidget->update() && !MWBase::Environment::get().getStateManager()->hasQuitRequest())
{
double dt = frameTimer.time_s();
frameTimer.setStartTick();
const double dt = std::chrono::duration_cast<std::chrono::duration<double>>(frameRateLimiter.getLastFrameDuration()).count();
MWBase::Environment::get().getInputManager()->update(dt, true, false);
@ -1777,7 +1776,7 @@ namespace MWGui
// refer to the advance() and frame() order in Engine::go()
mViewer->advance(mViewer->getFrameStamp()->getSimulationTime());
MWBase::Environment::get().limitFrameRate(frameTimer.time_s());
frameRateLimiter.limit();
}
mVideoWidget->stop();

@ -0,0 +1,56 @@
#ifndef OPENMW_COMPONENTS_MISC_FRAMERATELIMITER_H
#define OPENMW_COMPONENTS_MISC_FRAMERATELIMITER_H
#include <chrono>
#include <thread>
namespace Misc
{
class FrameRateLimiter
{
public:
template <class Rep, class Ratio>
explicit FrameRateLimiter(std::chrono::duration<Rep, Ratio> maxFrameDuration,
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now())
: mMaxFrameDuration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(maxFrameDuration))
, mLastMeasurement(now)
{}
std::chrono::steady_clock::duration getLastFrameDuration() const
{
return mLastFrameDuration;
}
void limit(std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now())
{
const auto passed = now - mLastMeasurement;
const auto left = mMaxFrameDuration - passed;
if (left > left.zero())
{
std::this_thread::sleep_for(left);
mLastMeasurement = now + left;
mLastFrameDuration = mMaxFrameDuration;
}
else
{
mLastMeasurement = now;
mLastFrameDuration = passed;
}
}
private:
std::chrono::steady_clock::duration mMaxFrameDuration;
std::chrono::steady_clock::time_point mLastMeasurement;
std::chrono::steady_clock::duration mLastFrameDuration;
};
inline Misc::FrameRateLimiter makeFrameRateLimiter(float frameRateLimit)
{
if (frameRateLimit > 0.0f)
return Misc::FrameRateLimiter(std::chrono::duration<float>(1.0f / frameRateLimit));
else
return Misc::FrameRateLimiter(std::chrono::steady_clock::duration::zero());
}
}
#endif
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