mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 12:49:40 +00:00
implemented all text defines except a few for keybindings that don't exist yet
This commit is contained in:
parent
f2c6907244
commit
8ac8fdff47
8 changed files with 254 additions and 31 deletions
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@ -136,6 +136,8 @@ namespace MWBase
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virtual std::vector<std::string> getGlobals () const = 0;
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virtual std::vector<std::string> getGlobals () const = 0;
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virtual std::string getCurrentCellName() const = 0;
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virtual MWWorld::Ptr getPtr (const std::string& name, bool activeOnly) = 0;
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virtual MWWorld::Ptr getPtr (const std::string& name, bool activeOnly) = 0;
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///< Return a pointer to a liveCellRef with the given name.
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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/// \param activeOnly do non search inactive cells.
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@ -11,10 +11,13 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/scriptmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "locals.hpp"
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#include "locals.hpp"
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#include "globalscripts.hpp"
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#include "globalscripts.hpp"
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@ -186,7 +189,133 @@ namespace MWScript
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWBase::World *world = MWBase::Environment::get().getWorld();
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return world->getGlobalVariableType(name);
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return world->getGlobalVariableType(name);
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}
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}
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std::string InterpreterContext::getActionBinding(const std::string& action) const
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{
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std::vector<int> actions = MWBase::Environment::get().getInputManager()->getActionSorting ();
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for (std::vector<int>::const_iterator it = actions.begin(); it != actions.end(); ++it)
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{
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std::string desc = MWBase::Environment::get().getInputManager()->getActionDescription (*it);
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if(desc == "")
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continue;
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if(desc == action)
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return MWBase::Environment::get().getInputManager()->getActionBindingName (*it);
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}
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return "None";
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}
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std::string InterpreterContext::getNPCName() const
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{
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ESM::NPC npc = *mReference.get<ESM::NPC>()->mBase;
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return npc.mName;
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}
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std::string InterpreterContext::getNPCRace() const
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{
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ESM::NPC npc = *mReference.get<ESM::NPC>()->mBase;
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return npc.mRace;
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}
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std::string InterpreterContext::getNPCClass() const
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{
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ESM::NPC npc = *mReference.get<ESM::NPC>()->mBase;
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return npc.mClass;
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}
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std::string InterpreterContext::getNPCFaction() const
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{
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ESM::NPC npc = *mReference.get<ESM::NPC>()->mBase;
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return npc.mFaction;
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}
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std::string InterpreterContext::getNPCRank() const
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{
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std::map<std::string, int> ranks = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks();
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std::map<std::string, int>::const_iterator it = ranks.begin();
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MWBase::World *world = MWBase::Environment::get().getWorld();
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const MWWorld::ESMStore &store = world->getStore();
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const ESM::Faction *faction = store.get<ESM::Faction>().find(it->first);
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return faction->mRanks[it->second];
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}
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std::string InterpreterContext::getPCName() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::NPC player = *world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
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return player.mName;
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}
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std::string InterpreterContext::getPCRace() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::NPC player = *world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
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return player.mRace;
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}
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std::string InterpreterContext::getPCClass() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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ESM::NPC player = *world->getPlayer().getPlayer().get<ESM::NPC>()->mBase;
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return player.mClass;
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}
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std::string InterpreterContext::getPCRank() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayer().getPlayer();
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std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
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std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
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std::map<std::string, int>::const_iterator it = ranks.begin();
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const MWWorld::ESMStore &store = world->getStore();
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const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
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if(it->second < 0 || it->second > 9) // there are only 10 ranks
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return "";
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return faction->mRanks[it->second];
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}
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std::string InterpreterContext::getPCNextRank() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayer().getPlayer();
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std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
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std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
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std::map<std::string, int>::const_iterator it = ranks.begin();
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const MWWorld::ESMStore &store = world->getStore();
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const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
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if(it->second < 0 || it->second > 9)
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return "";
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if(it->second <= 8) // If player is at max rank, there is no next rank
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return faction->mRanks[it->second + 1];
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else
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return faction->mRanks[it->second];
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}
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int InterpreterContext::getPCBounty() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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MWWorld::Ptr player = world->getPlayer().getPlayer();
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return MWWorld::Class::get (player).getNpcStats (player).getBounty();
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}
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std::string InterpreterContext::getCurrentCellName() const
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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return world->getCurrentCellName();
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}
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bool InterpreterContext::isScriptRunning (const std::string& name) const
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bool InterpreterContext::isScriptRunning (const std::string& name) const
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{
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{
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@ -79,6 +79,32 @@ namespace MWScript
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virtual std::vector<std::string> getGlobals () const;
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virtual std::vector<std::string> getGlobals () const;
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virtual char getGlobalType (const std::string& name) const;
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virtual char getGlobalType (const std::string& name) const;
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virtual std::string getActionBinding(const std::string& action) const;
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virtual std::string getNPCName() const;
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virtual std::string getNPCRace() const;
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virtual std::string getNPCClass() const;
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virtual std::string getNPCFaction() const;
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virtual std::string getNPCRank() const;
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virtual std::string getPCName() const;
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virtual std::string getPCRace() const;
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virtual std::string getPCClass() const;
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virtual std::string getPCRank() const;
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virtual std::string getPCNextRank() const;
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virtual int getPCBounty() const;
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virtual std::string getCurrentCellName() const;
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virtual bool isScriptRunning (const std::string& name) const;
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virtual bool isScriptRunning (const std::string& name) const;
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@ -300,6 +300,44 @@ namespace MWWorld
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{
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{
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return mGlobalVariables->getGlobals();
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return mGlobalVariables->getGlobals();
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}
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}
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std::string World::getCurrentCellName () const
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{
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std::string name;
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Ptr::CellStore *cell = mWorldScene->getCurrentCell();
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if (cell->mCell->isExterior())
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{
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if (cell->mCell->mName != "")
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{
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name = cell->mCell->mName;
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}
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else
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{
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const ESM::Region* region =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search(cell->mCell->mRegion);
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if (region)
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name = region->mName;
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else
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{
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const ESM::GameSetting *setting =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().search("sDefaultCellname");
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if (setting && setting->mType == ESM::VT_String)
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name = setting->getString();
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else
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name = "Wilderness";
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}
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}
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}
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else
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{
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name = cell->mCell->mName;
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}
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return name;
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}
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Ptr World::getPtr (const std::string& name, bool activeOnly)
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Ptr World::getPtr (const std::string& name, bool activeOnly)
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{
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{
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@ -155,6 +155,8 @@ namespace MWWorld
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///< Return ' ', if there is no global variable with this name.
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///< Return ' ', if there is no global variable with this name.
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virtual std::vector<std::string> getGlobals () const;
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virtual std::vector<std::string> getGlobals () const;
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virtual std::string getCurrentCellName () const;
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virtual Ptr getPtr (const std::string& name, bool activeOnly);
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virtual Ptr getPtr (const std::string& name, bool activeOnly);
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///< Return a pointer to a liveCellRef with the given name.
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///< Return a pointer to a liveCellRef with the given name.
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@ -53,6 +53,32 @@ namespace Interpreter
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virtual char getGlobalType (const std::string& name) const = 0;
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virtual char getGlobalType (const std::string& name) const = 0;
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virtual std::string getActionBinding(const std::string& action) const = 0;
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virtual std::string getNPCName() const = 0;
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virtual std::string getNPCRace() const = 0;
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virtual std::string getNPCClass() const = 0;
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virtual std::string getNPCFaction() const = 0;
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virtual std::string getNPCRank() const = 0;
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virtual std::string getPCName() const = 0;
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virtual std::string getPCRace() const = 0;
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virtual std::string getPCClass() const = 0;
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virtual std::string getPCRank() const = 0;
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virtual std::string getPCNextRank() const = 0;
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virtual int getPCBounty() const = 0;
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virtual std::string getCurrentCellName() const = 0;
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virtual bool isScriptRunning (const std::string& name) const = 0;
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virtual bool isScriptRunning (const std::string& name) const = 0;
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virtual void startScript (const std::string& name) = 0;
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virtual void startScript (const std::string& name) = 0;
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@ -35,10 +35,10 @@ namespace Interpreter{
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bool found;
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bool found;
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if( (found = Check(temp, "actionslideright", &i, &start))){
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if( (found = Check(temp, "actionslideright", &i, &start))){
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retval += "PLACEHOLDER_ACTION_SLIDE_RIGHT";
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retval += context.getActionBinding("#{sRight}");
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}
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}
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else if((found = Check(temp, "actionreadymagic", &i, &start))){
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else if((found = Check(temp, "actionreadymagic", &i, &start))){
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retval += "PLACEHOLDER_ACTION_READY_MAGIC";
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retval += context.getActionBinding("#{sReady_Magic}");
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}
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}
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else if((found = Check(temp, "actionprevweapon", &i, &start))){
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else if((found = Check(temp, "actionprevweapon", &i, &start))){
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retval += "PLACEHOLDER_ACTION_PREV_WEAPON";
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retval += "PLACEHOLDER_ACTION_PREV_WEAPON";
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@ -47,13 +47,13 @@ namespace Interpreter{
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retval += "PLACEHOLDER_ACTION_PREV_WEAPON";
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retval += "PLACEHOLDER_ACTION_PREV_WEAPON";
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}
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}
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else if((found = Check(temp, "actiontogglerun", &i, &start))){
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else if((found = Check(temp, "actiontogglerun", &i, &start))){
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retval += "PLACEHOLDER_ACTION_TOGGLE_RUN";
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retval += context.getActionBinding("#{sAuto_Run}");
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}
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}
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else if((found = Check(temp, "actionslideleft", &i, &start))){
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else if((found = Check(temp, "actionslideleft", &i, &start))){
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retval += "PLACEHOLDER_ACTION_TOGGLE_RUN";
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retval += context.getActionBinding("#{sLeft}");
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}
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}
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else if((found = Check(temp, "actionreadyitem", &i, &start))){
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else if((found = Check(temp, "actionreadyitem", &i, &start))){
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retval += "PLACEHOLDER_ACTION_READY_ITEM";
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retval += context.getActionBinding("#{sReady_Weapon}");
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}
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}
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else if((found = Check(temp, "actionprevspell", &i, &start))){
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else if((found = Check(temp, "actionprevspell", &i, &start))){
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retval += "PLACEHOLDER_ACTION_PREV_SPELL";
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retval += "PLACEHOLDER_ACTION_PREV_SPELL";
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retval += "PLACEHOLDER_ACTION_NEXT_SPELL";
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retval += "PLACEHOLDER_ACTION_NEXT_SPELL";
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}
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}
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else if((found = Check(temp, "actionrestmenu", &i, &start))){
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else if((found = Check(temp, "actionrestmenu", &i, &start))){
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retval += "PLACEHOLDER_ACTION_REST_MENU";
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retval += context.getActionBinding("#{sRestKey}");
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}
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}
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else if((found = Check(temp, "actionmenumode", &i, &start))){
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else if((found = Check(temp, "actionmenumode", &i, &start))){
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retval += "PLACEHOLDER_ACTION_MENU_MODE";
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retval += context.getActionBinding("#{sJournal}");
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}
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}
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else if((found = Check(temp, "actionactivate", &i, &start))){
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else if((found = Check(temp, "actionactivate", &i, &start))){
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retval += "PLACEHOLDER_ACTION_ACTIVATE";
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retval += context.getActionBinding("#{sActivate}");
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}
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}
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else if((found = Check(temp, "actionjournal", &i, &start))){
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else if((found = Check(temp, "actionjournal", &i, &start))){
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retval += "PLACEHOLDER_ACTION_JOURNAL";
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retval += context.getActionBinding("#{sJournal}");
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}
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}
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else if((found = Check(temp, "actionforward", &i, &start))){
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else if((found = Check(temp, "actionforward", &i, &start))){
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retval += "PLACEHOLDER_ACTION_FORWARD";
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retval += context.getActionBinding("#{sForward}");
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}
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}
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else if((found = Check(temp, "pccrimelevel", &i, &start))){
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else if((found = Check(temp, "pccrimelevel", &i, &start))){
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retval += "PLACEHOLDER_PC_CRIME_LEVEL";
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retval += std::to_string(context.getPCBounty());
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}
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}
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else if((found = Check(temp, "actioncrouch", &i, &start))){
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else if((found = Check(temp, "actioncrouch", &i, &start))){
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retval += "PLACEHOLDER_ACTION_CROUCH";
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retval += context.getActionBinding("#{sCrouch_Sneak}");
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}
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}
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else if((found = Check(temp, "actionjump", &i, &start))){
|
else if((found = Check(temp, "actionjump", &i, &start))){
|
||||||
retval += "PLACEHOLDER_ACTION_JUMP";
|
retval += context.getActionBinding("#{sJump}");
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "actionback", &i, &start))){
|
else if((found = Check(temp, "actionback", &i, &start))){
|
||||||
retval += "PLACEHOLDER_ACTION_BACK";
|
retval += context.getActionBinding("#{sBack}");
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "actionuse", &i, &start))){
|
else if((found = Check(temp, "actionuse", &i, &start))){
|
||||||
retval += "PLACEHOLDER_ACTION_USE";
|
retval += "PLACEHOLDER_ACTION_USE";
|
||||||
|
@ -95,43 +95,43 @@ namespace Interpreter{
|
||||||
retval += "PLACEHOLDER_ACTION_RUN";
|
retval += "PLACEHOLDER_ACTION_RUN";
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "pcclass", &i, &start))){
|
else if((found = Check(temp, "pcclass", &i, &start))){
|
||||||
retval += "PLACEHOLDER_PC_CLASS";
|
retval += context.getPCClass();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "pcrace", &i, &start))){
|
else if((found = Check(temp, "pcrace", &i, &start))){
|
||||||
retval += "PLACEHOLDER_PC_RACE";
|
retval += context.getPCRace();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "pcname", &i, &start))){
|
else if((found = Check(temp, "pcname", &i, &start))){
|
||||||
retval += "PLACEHOLDER_PC_NAME";
|
retval += context.getPCName();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "cell", &i, &start))){
|
else if((found = Check(temp, "cell", &i, &start))){
|
||||||
retval += "PLACEHOLDER_CELL";
|
retval += context.getCurrentCellName();
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(eschar == '%'){ // In Dialogue, not messagebox
|
else if(eschar == '%'){ // In Dialogue, not messagebox
|
||||||
if( (found = Check(temp, "faction", &i, &start))){
|
if( (found = Check(temp, "faction", &i, &start))){
|
||||||
retval += "PLACEHOLDER_FACTION";
|
retval += context.getNPCFaction();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "nextpcrank", &i, &start))){
|
else if((found = Check(temp, "nextpcrank", &i, &start))){
|
||||||
retval += "PLACEHOLDER_NEXT_PC_RANK";
|
retval += context.getPCNextRank();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "pcnextrank", &i, &start))){
|
else if((found = Check(temp, "pcnextrank", &i, &start))){
|
||||||
retval += "PLACEHOLDER_PC_NEXT_RANK";
|
retval += context.getPCNextRank();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "pcrank", &i, &start))){
|
else if((found = Check(temp, "pcrank", &i, &start))){
|
||||||
retval += "PLACEHOLDER_PC_RANK";
|
retval += context.getPCRank();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "rank", &i, &start))){
|
else if((found = Check(temp, "rank", &i, &start))){
|
||||||
retval += "PLACEHOLDER_RANK";
|
retval += context.getNPCRank();
|
||||||
}
|
}
|
||||||
|
|
||||||
else if((found = Check(temp, "class", &i, &start))){
|
else if((found = Check(temp, "class", &i, &start))){
|
||||||
retval += "PLACEHOLDER_CLASS";
|
retval += context.getNPCClass();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "race", &i, &start))){
|
else if((found = Check(temp, "race", &i, &start))){
|
||||||
retval += "PLACEHOLDER_RACE";
|
retval += context.getNPCRace();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "name", &i, &start))){
|
else if((found = Check(temp, "name", &i, &start))){
|
||||||
retval += "PLACEHOLDER_NAME";
|
retval += context.getNPCName();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(eschar == '^') { // In messagebox, not dialogue
|
else if(eschar == '^') { // In messagebox, not dialogue
|
||||||
|
@ -145,13 +145,13 @@ namespace Interpreter{
|
||||||
|
|
||||||
/* uses pc in messageboxes */
|
/* uses pc in messageboxes */
|
||||||
else if((found = Check(temp, "class", &i, &start))){
|
else if((found = Check(temp, "class", &i, &start))){
|
||||||
retval += "PLACEHOLDER_CLASS";
|
retval += context.getPCClass();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "race", &i, &start))){
|
else if((found = Check(temp, "race", &i, &start))){
|
||||||
retval += "PLACEHOLDER_RACE";
|
retval += context.getPCRace();
|
||||||
}
|
}
|
||||||
else if((found = Check(temp, "name", &i, &start))){
|
else if((found = Check(temp, "name", &i, &start))){
|
||||||
retval += "PLACEHOLDER_NAME";
|
retval += context.getPCName();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#ifndef GAME_MWMECHANICS_DEFINES_H
|
#ifndef INTERPRETER_DEFINES_H_INCLUDED
|
||||||
#define GAME_MWMECHANICS_DEFINES_H
|
#define INTERPRETER_DEFINES_H_INCLUDED
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
#include "context.hpp"
|
#include "context.hpp"
|
||||||
|
|
Loading…
Reference in a new issue