first attempt at building with bullet

actorid
Marc Zinnschlag 14 years ago
parent a724de2429
commit 8b2252e7a1

@ -226,6 +226,7 @@ find_package(OGRE REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem program_options thread)
find_package(OIS REQUIRED)
find_package(OpenAL REQUIRED)
find_package(Bullet REQUIRED)
include_directories("."
${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE
${OIS_INCLUDE_DIR} ${Boost_INCLUDE_DIR}

@ -225,15 +225,18 @@ add_executable(openmw
# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
# when we change the backend.
include_directories(${SOUND_INPUT_INCLUDES})
include_directories(${SOUND_INPUT_INCLUDES} ${BULLET_INCLUDE_DIRS})
add_definitions(${SOUND_DEFINE})
message (INFO ${BULLET_INCLUDE_DIR})
target_link_libraries(openmw
${OGRE_LIBRARIES}
${OIS_LIBRARIES}
${Boost_LIBRARIES}
${OPENAL_LIBRARY}
${SOUND_INPUT_LIBRARY}
${BULLET_LIBRARIES}
caelum
MyGUIEngine
MyGUIOgrePlatform

@ -0,0 +1,76 @@
# - Try to find the Bullet physics engine
#
# This module defines the following variables
#
# BULLET_FOUND - Was bullet found
# BULLET_INCLUDE_DIRS - the Bullet include directories
# BULLET_LIBRARIES - Link to this, by default it includes
# all bullet components (Dynamics,
# Collision, LinearMath, & SoftBody)
#
# This module accepts the following variables
#
# BULLET_ROOT - Can be set to bullet install path or Windows build path
#
# Copyright (c) 2009, Philip Lowman <philip at yhbt.com>
#
# Redistribution AND use is allowed according to the terms of the New
# BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
macro(_FIND_BULLET_LIBRARY _var)
find_library(${_var}
NAMES
${ARGN}
PATHS
${BULLET_ROOT}
${BULLET_ROOT}/out/release8/libs
${BULLET_ROOT}/out/debug8/libs
PATH_SUFFIXES lib
)
mark_as_advanced(${_var})
endmacro()
macro(_BULLET_APPEND_LIBRARIES _list _release)
set(_debug ${_release}_DEBUG)
if(${_debug})
set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
else()
set(${_list} ${${_list}} ${${_release}})
endif()
endmacro()
find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
PATHS
${BULLET_ROOT}/include
${BULLET_ROOT}/src
PATH_SUFFIXES bullet
)
# Find the libraries
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
if(BULLET_FOUND)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
endif()
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