Travis CI: enable OS X build

Refactor platform-specific calls from .travis.yml to separate .sh scripts.
Test suite still needs to be enabled & tested for OS X though.
deque
Nikolay Kasyanov 10 years ago
parent cd7cc4bec9
commit 8b2b54d89a

@ -1,37 +1,26 @@
os:
- linux
- osx
language: cpp
compiler:
- gcc
branches:
only:
- master
- /openmw-.*$/
before_install:
- pwd
- echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
- echo "yes" | sudo apt-add-repository ppa:openmw/openmw
- sudo apt-get update -qq
- sudo apt-get install -qq libgtest-dev google-mock
- sudo apt-get install -qq libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libboost-thread-dev libboost-wave-dev
- sudo apt-get install -qq libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavresample-dev
- sudo apt-get install -qq libbullet-dev libogre-1.9-dev libmygui-dev libsdl2-dev libunshield-dev libtinyxml-dev libopenal-dev libqt4-dev
- sudo mkdir /usr/src/gtest/build
- cd /usr/src/gtest/build
- sudo cmake .. -DBUILD_SHARED_LIBS=1
- sudo make -j4
- sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
- sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./CI/before_install.linux.sh; fi
- if [ "${TRAVIS_OS_NAME}" = "osx" ]; then ./CI/before_install.osx.sh; fi
before_script:
- cd -
- mkdir build
- cd build
- cmake .. -DBUILD_WITH_CODE_COVERAGE=1 -DBUILD_UNITTESTS=1 -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=/usr/games -DCMAKE_BUILD_TYPE="RelWithDebInfo" -DUSE_SYSTEM_TINYXML=TRUE
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./CI/before_script.linux.sh; fi
- if [ "${TRAVIS_OS_NAME}" = "osx" ]; then ./CI/before_script.osx.sh; fi
script:
- cd ./build
- make -j4
after_script:
- ./openmw_test_suite
- if [ "${TRAVIS_OS_NAME}" = "linux" ]; then ./openmw_test_suite; fi
notifications:
recipients:
- lgromanowski+travis.ci@gmail.com
- corrmage+travis-ci@gmail.com
email:
on_success: change
on_failure: always

@ -0,0 +1,18 @@
#!/bin/sh
export CXX=g++
export CC=gcc
echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
echo "yes" | sudo apt-add-repository ppa:openmw/openmw
sudo apt-get update -qq
sudo apt-get install -qq libgtest-dev google-mock
sudo apt-get install -qq libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libboost-thread-dev libboost-wave-dev
sudo apt-get install -qq libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavresample-dev
sudo apt-get install -qq libbullet-dev libogre-1.9-dev libmygui-dev libsdl2-dev libunshield-dev libtinyxml-dev libopenal-dev libqt4-dev
sudo mkdir /usr/src/gtest/build
cd /usr/src/gtest/build
sudo cmake .. -DBUILD_SHARED_LIBS=1
sudo make -j4
sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so

@ -0,0 +1,9 @@
#!/bin/sh
export CXX=clang++
export CC=clang
brew tap openmw/openmw
brew update
brew unlink boost
brew install cmake openmw-mygui openmw-bullet openmw-sdl2 openmw-ffmpeg pkg-config qt unshield

@ -0,0 +1,5 @@
#!/bin/sh
mkdir build
cd build
cmake .. -DBUILD_WITH_CODE_COVERAGE=1 -DBUILD_UNITTESTS=1 -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=/usr/games -DCMAKE_BUILD_TYPE="RelWithDebInfo" -DUSE_SYSTEM_TINYXML=TRUE

@ -0,0 +1,5 @@
#!/bin/sh
mkdir build
cd build
cmake -DCMAKE_FRAMEWORK_PATH="/usr/local/lib/macosx/Release" -DCMAKE_EXE_LINKER_FLAGS="-F/usr/local/lib/macosx/Release" -DCMAKE_CXX_FLAGS="-stdlib=libstdc++" -DCMAKE_BUILD_TYPE=Debug -DBUILD_MYGUI_PLUGIN=OFF -G"Unix Makefiles" ..
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