Travis CI: enable OS X build
Refactor platform-specific calls from .travis.yml to separate .sh scripts. Test suite still needs to be enabled & tested for OS X though.deque
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#!/bin/sh
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export CXX=g++
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export CC=gcc
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echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
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echo "yes" | sudo apt-add-repository ppa:openmw/openmw
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sudo apt-get update -qq
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sudo apt-get install -qq libgtest-dev google-mock
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sudo apt-get install -qq libboost-filesystem-dev libboost-program-options-dev libboost-system-dev libboost-thread-dev libboost-wave-dev
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sudo apt-get install -qq libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavresample-dev
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sudo apt-get install -qq libbullet-dev libogre-1.9-dev libmygui-dev libsdl2-dev libunshield-dev libtinyxml-dev libopenal-dev libqt4-dev
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sudo mkdir /usr/src/gtest/build
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cd /usr/src/gtest/build
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sudo cmake .. -DBUILD_SHARED_LIBS=1
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sudo make -j4
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sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
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sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so
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#!/bin/sh
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export CXX=clang++
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export CC=clang
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brew tap openmw/openmw
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brew update
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brew unlink boost
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brew install cmake openmw-mygui openmw-bullet openmw-sdl2 openmw-ffmpeg pkg-config qt unshield
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#!/bin/sh
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mkdir build
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cd build
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cmake .. -DBUILD_WITH_CODE_COVERAGE=1 -DBUILD_UNITTESTS=1 -DCMAKE_INSTALL_PREFIX=/usr -DBINDIR=/usr/games -DCMAKE_BUILD_TYPE="RelWithDebInfo" -DUSE_SYSTEM_TINYXML=TRUE
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#!/bin/sh
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mkdir build
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cd build
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cmake -DCMAKE_FRAMEWORK_PATH="/usr/local/lib/macosx/Release" -DCMAKE_EXE_LINKER_FLAGS="-F/usr/local/lib/macosx/Release" -DCMAKE_CXX_FLAGS="-stdlib=libstdc++" -DCMAKE_BUILD_TYPE=Debug -DBUILD_MYGUI_PLUGIN=OFF -G"Unix Makefiles" ..
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