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Minor fix for behaviour with non-existing LightManager

This commit is contained in:
scrawl 2015-05-18 21:06:42 +02:00
parent 314c1161ae
commit 8b768f4377

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@ -244,7 +244,10 @@ namespace SceneUtil
}
}
if (!mLightManager)
{
traverse(node, nv);
return;
}
}
mLightManager->prepareForCamera(cv->getCurrentCamera());