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[Client] Set a very high processing range for AI for the time being
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1 changed files with 10 additions and 1 deletions
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@ -154,8 +154,17 @@ void getRestorationPerHourOfSleep (const MWWorld::Ptr& ptr, float& health, float
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namespace MWMechanics
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{
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/*
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Start of tes3mp change (major)
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const float aiProcessingDistance = 7168;
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Multiplayer needs AI processing to not have a distance limit, at least until a better authority system
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is implemented for LocalActors
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*/
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//const float aiProcessingDistance = 7168;
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const float aiProcessingDistance = 8192 * 50;
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/*
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End of tes3mp change (major)
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*/
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const float sqrAiProcessingDistance = aiProcessingDistance*aiProcessingDistance;
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class SoulTrap : public MWMechanics::EffectSourceVisitor
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