addition to c7010623fb : apparently talking _is_ allowed during the starting sequence, it is only disabled via scripts for certain actors

actorid
scrawl 13 years ago
parent f75266e4ba
commit 8c7cb6909d

@ -11,9 +11,6 @@ namespace MWWorld
void ActionTalk::execute()
{
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return;
MWBase::Environment::get().getDialogueManager()->startDialogue (mActor);
}
}

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