Merge pull request #1969 from Capostrophic/soundgen

Support soundgen calls for activators (feature #4285)
pull/541/head
Bret Curtis 6 years ago committed by GitHub
commit 8cb407cfdf
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GPG Key ID: 4AEE18F83AFDEB23

@ -155,6 +155,7 @@
Feature #4012: Editor: Write a log file if OpenCS crashes
Feature #4222: 360° screenshots
Feature #4256: Implement ToggleBorders (TB) console command
Feature #4285: Support soundgen calls for activators
Feature #4324: Add CFBundleIdentifier in Info.plist to allow for macOS function key shortcuts
Feature #4345: Add equivalents for the command line commands to Launcher
Feature #4404: Editor: All EnumDelegate fields should have their items sorted alphabetically

@ -1,6 +1,7 @@
#include "activator.hpp"
#include <components/esm/loadacti.hpp>
#include <components/misc/rng.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
@ -134,4 +135,60 @@ namespace MWClass
return MWWorld::Ptr(cell.insert(ref), &cell);
}
std::string Activator::getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const
{
std::string model = getModel(ptr); // Assume it's not empty, since we wouldn't have gotten the soundgen otherwise
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
std::string creatureId;
for (const ESM::Creature &iter : store.get<ESM::Creature>())
{
if (!iter.mModel.empty() && Misc::StringUtils::ciEqual(model, "meshes\\" + iter.mModel))
{
creatureId = !iter.mOriginal.empty() ? iter.mOriginal : iter.mId;
break;
}
}
if (creatureId.empty())
return std::string();
int type = getSndGenTypeFromName(name);
std::vector<const ESM::SoundGenerator*> sounds;
for (auto sound = store.get<ESM::SoundGenerator>().begin(); sound != store.get<ESM::SoundGenerator>().end(); ++sound)
if (type == sound->mType && !sound->mCreature.empty() && (Misc::StringUtils::ciEqual(creatureId, sound->mCreature)))
sounds.push_back(&*sound);
if (!sounds.empty())
return sounds[Misc::Rng::rollDice(sounds.size())]->mSound;
if (type == ESM::SoundGenerator::Land)
return "Body Fall Large";
return std::string();
}
int Activator::getSndGenTypeFromName(const std::string &name)
{
if (name == "left")
return ESM::SoundGenerator::LeftFoot;
if (name == "right")
return ESM::SoundGenerator::RightFoot;
if (name == "swimleft")
return ESM::SoundGenerator::SwimLeft;
if (name == "swimright")
return ESM::SoundGenerator::SwimRight;
if (name == "moan")
return ESM::SoundGenerator::Moan;
if (name == "roar")
return ESM::SoundGenerator::Roar;
if (name == "scream")
return ESM::SoundGenerator::Scream;
if (name == "land")
return ESM::SoundGenerator::Land;
throw std::runtime_error(std::string("Unexpected soundgen type: ")+name);
}
}

@ -10,6 +10,8 @@ namespace MWClass
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
static int getSndGenTypeFromName(const std::string &name);
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
@ -44,6 +46,8 @@ namespace MWClass
///< Whether or not to use animated variant of model (default false)
virtual bool isActivator() const;
virtual std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const;
};
}

@ -688,9 +688,9 @@ namespace MWClass
MWBase::World *world = MWBase::Environment::get().getWorld();
osg::Vec3f pos(ptr.getRefData().getPosition().asVec3());
if(world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
return 2;
return ESM::SoundGenerator::SwimLeft;
if(world->isOnGround(ptr))
return 0;
return ESM::SoundGenerator::LeftFoot;
return -1;
}
if(name == "right")
@ -698,23 +698,23 @@ namespace MWClass
MWBase::World *world = MWBase::Environment::get().getWorld();
osg::Vec3f pos(ptr.getRefData().getPosition().asVec3());
if(world->isUnderwater(ptr.getCell(), pos) || world->isWalkingOnWater(ptr))
return 3;
return ESM::SoundGenerator::SwimRight;
if(world->isOnGround(ptr))
return 1;
return ESM::SoundGenerator::RightFoot;
return -1;
}
if(name == "swimleft")
return 2;
return ESM::SoundGenerator::SwimLeft;
if(name == "swimright")
return 3;
return ESM::SoundGenerator::SwimRight;
if(name == "moan")
return 4;
return ESM::SoundGenerator::Moan;
if(name == "roar")
return 5;
return ESM::SoundGenerator::Roar;
if(name == "scream")
return 6;
return ESM::SoundGenerator::Scream;
if(name == "land")
return 7;
return ESM::SoundGenerator::Land;
throw std::runtime_error(std::string("Unexpected soundgen type: ")+name);
}

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