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Avoid virtual call in ParticleSystem ctor
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@ -27,7 +27,7 @@ ParticleSystem::ParticleSystem(const ParticleSystem ©, const osg::CopyOp &co
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{
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{
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// For some reason the osgParticle constructor doesn't copy the particles
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// For some reason the osgParticle constructor doesn't copy the particles
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for (int i=0;i<copy.numParticles()-copy.numDeadParticles();++i)
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for (int i=0;i<copy.numParticles()-copy.numDeadParticles();++i)
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createParticle(copy.getParticle(i));
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ParticleSystem::createParticle(copy.getParticle(i));
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}
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}
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void ParticleSystem::setQuota(int quota)
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void ParticleSystem::setQuota(int quota)
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