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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-22 13:39:40 +00:00
fix normals at cell edges, better coding standards
This commit is contained in:
parent
0f6ddfe8e6
commit
8d3e7f2815
1 changed files with 117 additions and 130 deletions
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@ -98,7 +98,6 @@ void CSVRender::TerrainShapeMode::primaryEditPressed(const WorldspaceHitResult&
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setFlattenToolTargetHeight(hit);
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setFlattenToolTargetHeight(hit);
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if (mDragMode == InteractionType_PrimaryEdit && mShapeEditTool != ShapeEditTool_Drag)
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if (mDragMode == InteractionType_PrimaryEdit && mShapeEditTool != ShapeEditTool_Drag)
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{
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{
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std::string cellId = getWorldspaceWidget().getCellId (hit.worldPos);
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editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), true);
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editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), true);
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applyTerrainEditChanges();
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applyTerrainEditChanges();
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}
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}
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@ -190,12 +189,11 @@ void CSVRender::TerrainShapeMode::drag (const QPoint& pos, int diffX, int diffY,
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if (mDragMode == InteractionType_PrimaryEdit)
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if (mDragMode == InteractionType_PrimaryEdit)
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{
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{
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WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
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WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
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std::string cellId = getWorldspaceWidget().getCellId (hit.worldPos);
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mTotalDiffY += diffY;
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mTotalDiffY += diffY;
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if (mIsEditing)
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if (mIsEditing)
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{
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{
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if (mShapeEditTool == ShapeEditTool_Drag) editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(mEditingPos), true);
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if (mShapeEditTool == ShapeEditTool_Drag) editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(mEditingPos), true);
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if (mShapeEditTool != ShapeEditTool_Drag) editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), true);
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else editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), true);
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}
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}
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}
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}
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@ -305,14 +303,14 @@ void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
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const CSMWorld::LandMapLodColumn::DataType landMapLodPointer = landTable.data(landTable.getModelIndex(cellId, landMapLodColumn)).value<CSMWorld::LandMapLodColumn::DataType>();
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const CSMWorld::LandMapLodColumn::DataType landMapLodPointer = landTable.data(landTable.getModelIndex(cellId, landMapLodColumn)).value<CSMWorld::LandMapLodColumn::DataType>();
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CSMWorld::LandHeightsColumn::DataType landShapeNew(landShapePointer);
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CSMWorld::LandHeightsColumn::DataType landShapeNew(landShapePointer);
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CSMWorld::LandMapLodColumn::DataType mapLodShapeNew(landMapLodPointer);
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CSMWorld::LandMapLodColumn::DataType mapLodShapeNew(landMapLodPointer);
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CSVRender::PagedWorldspaceWidget *paged = dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget());
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// Generate land height record
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// Generate land height record
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for(int i = 0; i < ESM::Land::LAND_SIZE; ++i)
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for(int i = 0; i < ESM::Land::LAND_SIZE; ++i)
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{
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{
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for(int j = 0; j < ESM::Land::LAND_SIZE; ++j)
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for(int j = 0; j < ESM::Land::LAND_SIZE; ++j)
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{
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{
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if (CSVRender::PagedWorldspaceWidget *paged =
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if (paged)
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dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
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{
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{
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if (paged->getCellAlteredHeight(cellCoordinates, i, j))
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if (paged->getCellAlteredHeight(cellCoordinates, i, j))
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landShapeNew[j * ESM::Land::LAND_SIZE + i] = landShapePointer[j * ESM::Land::LAND_SIZE + i] + *paged->getCellAlteredHeight(cellCoordinates, i, j);
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landShapeNew[j * ESM::Land::LAND_SIZE + i] = landShapePointer[j * ESM::Land::LAND_SIZE + i] + *paged->getCellAlteredHeight(cellCoordinates, i, j);
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@ -358,38 +356,27 @@ void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
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{
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{
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for(int j = 0; j < ESM::Land::LAND_SIZE; ++j)
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for(int j = 0; j < ESM::Land::LAND_SIZE; ++j)
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{
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{
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osg::Vec3f v1;
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osg::Vec3f v1(128, 0, 0);
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osg::Vec3f v2;
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osg::Vec3f v2(0, 128, 0);
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osg::Vec3f normal;
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float hyp;
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v1.x() = 128;
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v1.y() = 0;
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if (i < ESM::Land::LAND_SIZE - 1) v1.z() = landShapePointer[j * ESM::Land::LAND_SIZE + i + 1] - landShapePointer[j * ESM::Land::LAND_SIZE + i];
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if (i < ESM::Land::LAND_SIZE - 1) v1.z() = landShapePointer[j * ESM::Land::LAND_SIZE + i + 1] - landShapePointer[j * ESM::Land::LAND_SIZE + i];
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else
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else
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{
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{
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellCoordinates.getX() + 1, cellCoordinates.getY());
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellCoordinates.getX() + 1, cellCoordinates.getY());
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if (!noCell(cellId) && !noLand(cellId) && noLandLoaded(cellId))
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if (isLandLoaded(cellId))
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v1.z() = landRightShapePointer[j * ESM::Land::LAND_SIZE + 1] - landShapePointer[j * ESM::Land::LAND_SIZE + i];
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v1.z() = landRightShapePointer[j * ESM::Land::LAND_SIZE + 1] - landShapePointer[j * ESM::Land::LAND_SIZE + i];
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else
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v1.z() = 0;
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}
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}
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v2.x() = 0;
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v2.y() = 128;
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if (j < ESM::Land::LAND_SIZE - 1) v2.z() = landShapePointer[(j + 1) * ESM::Land::LAND_SIZE + i] - landShapePointer[j * ESM::Land::LAND_SIZE + i];
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if (j < ESM::Land::LAND_SIZE - 1) v2.z() = landShapePointer[(j + 1) * ESM::Land::LAND_SIZE + i] - landShapePointer[j * ESM::Land::LAND_SIZE + i];
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else
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else
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{
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{
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellCoordinates.getX(), cellCoordinates.getY() + 1);
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellCoordinates.getX(), cellCoordinates.getY() + 1);
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if (!noCell(cellId) && !noLand(cellId) && noLandLoaded(cellId))
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if (isLandLoaded(cellId))
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v2.z() = landDownShapePointer[ESM::Land::LAND_SIZE + i] - landShapePointer[j * ESM::Land::LAND_SIZE + i];
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v2.z() = landDownShapePointer[ESM::Land::LAND_SIZE + i] - landShapePointer[j * ESM::Land::LAND_SIZE + i];
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else
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v2.z() = 0;
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}
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}
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normal = v1 ^ v2;
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osg::Vec3f normal = v1 ^ v2;
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const float hyp = normal.length() / 127.0f;
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hyp = normal.length() / 127.0f;
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normal /= hyp;
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normal /= hyp;
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@ -533,6 +520,13 @@ void CSVRender::TerrainShapeMode::setFlattenToolTargetHeight(const WorldspaceHit
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void CSVRender::TerrainShapeMode::alterHeight(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, float alteredHeight, bool useTool)
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void CSVRender::TerrainShapeMode::alterHeight(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, float alteredHeight, bool useTool)
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{
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{
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY());
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY());
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if (!(allowLandShapeEditing(cellId, useTool) && (useTool || (isLandLoaded(cellId)))))
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return;
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CSVRender::PagedWorldspaceWidget *paged = dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget());
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if (!paged)
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return;
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std::string cellLeftId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() - 1, cellCoords.getY());
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std::string cellLeftId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() - 1, cellCoords.getY());
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std::string cellRightId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() + 1, cellCoords.getY());
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std::string cellRightId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() + 1, cellCoords.getY());
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std::string cellUpId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY() - 1);
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std::string cellUpId = CSMWorld::CellCoordinates::generateId(cellCoords.getX(), cellCoords.getY() - 1);
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@ -542,11 +536,6 @@ void CSVRender::TerrainShapeMode::alterHeight(const CSMWorld::CellCoordinates& c
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std::string cellDownLeftId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() - 1, cellCoords.getY() + 1);
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std::string cellDownLeftId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() - 1, cellCoords.getY() + 1);
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std::string cellDownRightId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() + 1, cellCoords.getY() + 1);
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std::string cellDownRightId = CSMWorld::CellCoordinates::generateId(cellCoords.getX() + 1, cellCoords.getY() + 1);
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if (allowLandShapeEditing(cellId, useTool) && (useTool || (isLandLoaded(cellId))))
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{
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if (CSVRender::PagedWorldspaceWidget *paged =
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dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
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{
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if (useTool)
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if (useTool)
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{
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{
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mAlteredCells.emplace_back(cellCoords);
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mAlteredCells.emplace_back(cellCoords);
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@ -656,8 +645,6 @@ void CSVRender::TerrainShapeMode::alterHeight(const CSMWorld::CellCoordinates& c
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}
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}
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}
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}
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}
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}
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void CSVRender::TerrainShapeMode::smoothHeight(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, int toolStrength)
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void CSVRender::TerrainShapeMode::smoothHeight(const CSMWorld::CellCoordinates& cellCoords, int inCellX, int inCellY, int toolStrength)
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{
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{
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