move getExterior back

actorid
Sebastian Wick 14 years ago
parent 3f007d29cc
commit 8d4dc096a4

@ -206,30 +206,6 @@ namespace MWWorld
changeCell (x, y, position, true);
}
const ESM::Cell *Scene::getExterior (const std::string& cellName) const
{
// first try named cells
if (const ESM::Cell *cell = mWorld->getStore().cells.searchExtByName (cellName))
return cell;
// didn't work -> now check for regions
std::string cellName2 = ESMS::RecListT<ESM::Region>::toLower (cellName);
for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mWorld->getStore().regions.list.begin());
iter!=mWorld->getStore().regions.list.end(); ++iter)
{
if (ESMS::RecListT<ESM::Region>::toLower (iter->second.name)==cellName2)
{
if (const ESM::Cell *cell = mWorld->getStore().cells.searchExtByRegion (iter->first))
return cell;
break;
}
}
return 0;
}
Ptr::CellStore* Scene::getCurrentCell ()
{

@ -93,9 +93,6 @@ namespace MWWorld
void changeToExteriorCell (const ESM::Position& position);
///< Move to exterior cell.
const ESM::Cell *getExterior (const std::string& cellName) const;
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
void markCellAsUnchanged();
std::string getFacedHandle();

@ -320,6 +320,30 @@ namespace MWWorld
delete mGlobalVariables;
delete mWorldScene;
}
const ESM::Cell *World::getExterior (const std::string& cellName) const
{
// first try named cells
if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName))
return cell;
// didn't work -> now check for regions
std::string cellName2 = ESMS::RecListT<ESM::Region>::toLower (cellName);
for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mStore.regions.list.begin());
iter!=mStore.regions.list.end(); ++iter)
{
if (ESMS::RecListT<ESM::Region>::toLower (iter->second.name)==cellName2)
{
if (const ESM::Cell *cell = mStore.cells.searchExtByRegion (iter->first))
return cell;
break;
}
}
return 0;
}
Ptr::CellStore *World::getExterior (int x, int y)
{
@ -581,11 +605,6 @@ namespace MWWorld
return mWorldScene->changeToExteriorCell(position);
}
const ESM::Cell *World::getExterior (const std::string& cellName) const
{
return mWorldScene->getExterior(cellName);
}
void World::markCellAsUnchanged()
{
return mWorldScene->markCellAsUnchanged();

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