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Assign an initial bounding box to particle systems
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2 changed files with 12 additions and 0 deletions
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@ -749,6 +749,10 @@ namespace NifOsg
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created->setSizeRange(osgParticle::rangef(size, size));
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}
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osg::BoundingBox box;
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box.expandBy(osg::BoundingSphere(osg::Vec3(0,0,0), particledata->radius));
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partsys->setInitialBound(box);
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}
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static osg::ref_ptr<Emitter> handleParticleEmitter(const Nif::NiParticleSystemController* partctrl)
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@ -14,6 +14,7 @@
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#include <components/vfs/manager.hpp>
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#include <components/sceneutil/clone.hpp>
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#include <components/sceneutil/util.hpp>
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namespace
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{
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@ -61,6 +62,13 @@ namespace
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{
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partsys->getParticle(i)->transformPositionVelocity(worldMat);
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}
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// transform initial bounds to worldspace
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osg::BoundingSphere sphere(partsys->getInitialBound());
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SceneUtil::transformBoundingSphere(worldMat, sphere);
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osg::BoundingBox box;
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box.expandBy(sphere);
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partsys->setInitialBound(box);
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}
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};
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