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Add missing isNpc() check (bug #5206)

This commit is contained in:
Andrei Kortunov 2019-11-17 09:17:03 +04:00
parent ef138e9afc
commit 8dbbe42f21
2 changed files with 2 additions and 1 deletions

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@ -172,6 +172,7 @@
Bug #5186: Equipped item enchantments don't affect creatures Bug #5186: Equipped item enchantments don't affect creatures
Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons
Bug #5196: Dwarven ghosts do not use idle animations Bug #5196: Dwarven ghosts do not use idle animations
Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell
Feature #1774: Handle AvoidNode Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls Feature #3025: Analogue gamepad movement controls

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@ -1017,7 +1017,7 @@ namespace MWMechanics
{ {
if (caster == player || playerFollowers.find(caster) != playerFollowers.end()) if (caster == player || playerFollowers.find(caster) != playerFollowers.end())
{ {
if (caster.getClass().getNpcStats(caster).isWerewolf()) if (caster.getClass().isNpc() && caster.getClass().getNpcStats(caster).isWerewolf())
caster.getClass().getNpcStats(caster).addWerewolfKill(); caster.getClass().getNpcStats(caster).addWerewolfKill();
MWBase::Environment::get().getMechanicsManager()->actorKilled(ptr, player); MWBase::Environment::get().getMechanicsManager()->actorKilled(ptr, player);