Merge remote-tracking branch 'jordan-ayers/bugfix/1533'

celladd
Marc Zinnschlag 10 years ago
commit 8e007c91fd

@ -3,6 +3,8 @@
#include <algorithm>
#include <stdexcept>
#include <string>
#include <typeinfo>
#include <boost/shared_ptr.hpp>
#include "livecellref.hpp"
@ -181,7 +183,12 @@ namespace MWWorld
template <class T>
CellRefList<T>& get() {
throw std::runtime_error ("Storage for this type not exist in cells");
throw std::runtime_error ("Storage for type " + std::string(typeid(T).name())+ " does not exist in cells");
}
template <class T>
const CellRefList<T>& getReadOnly() {
throw std::runtime_error ("Read Only CellRefList access not available for type " + std::string(typeid(T).name()) );
}
bool isPointConnected(const int start, const int end) const;
@ -357,6 +364,12 @@ namespace MWWorld
return mWeapons;
}
template<>
inline const CellRefList<ESM::Door>& CellStore::getReadOnly<ESM::Door>()
{
return mDoors;
}
bool operator== (const CellStore& left, const CellStore& right);
bool operator!= (const CellStore& left, const CellStore& right);
}

@ -2784,18 +2784,45 @@ namespace MWWorld
{
if (cell->isExterior())
return false;
MWWorld::CellRefList<ESM::Door>& doors = cell->get<ESM::Door>();
CellRefList<ESM::Door>::List& refList = doors.mList;
// Check if any door in the cell leads to an exterior directly
for (CellRefList<ESM::Door>::List::iterator it = refList.begin(); it != refList.end(); ++it)
{
MWWorld::LiveCellRef<ESM::Door>& ref = *it;
if (ref.mRef.getTeleport() && ref.mRef.getDestCell().empty())
{
ESM::Position pos = ref.mRef.getDoorDest();
result = Ogre::Vector3(pos.pos);
return true;
// Search for a 'nearest' exterior, counting each cell between the starting
// cell and the exterior as a distance of 1. Will fail for isolated interiors.
std::set< std::string >checkedCells;
std::set< std::string >currentCells;
std::set< std::string >nextCells;
nextCells.insert( cell->getCell()->mName );
while ( !nextCells.empty() ) {
currentCells = nextCells;
nextCells.clear();
for( std::set< std::string >::const_iterator i = currentCells.begin(); i != currentCells.end(); ++i ) {
MWWorld::CellStore *next = getInterior( *i );
if ( !next ) continue;
const MWWorld::CellRefList<ESM::Door>& doors = next->getReadOnly<ESM::Door>();
const CellRefList<ESM::Door>::List& refList = doors.mList;
// Check if any door in the cell leads to an exterior directly
for (CellRefList<ESM::Door>::List::const_iterator it = refList.begin(); it != refList.end(); ++it)
{
const MWWorld::LiveCellRef<ESM::Door>& ref = *it;
if (!ref.mRef.getTeleport()) continue;
if (ref.mRef.getDestCell().empty())
{
ESM::Position pos = ref.mRef.getDoorDest();
result = Ogre::Vector3(pos.pos);
return true;
}
else
{
std::string dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest);
}
}
checkedCells.insert( *i );
}
}
@ -2803,33 +2830,93 @@ namespace MWWorld
return false;
}
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id)
MWWorld::Ptr World::getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id )
{
Ogre::Vector3 worldPos;
if (!findInteriorPositionInWorldSpace(ptr.getCell(), worldPos))
worldPos = mPlayer->getLastKnownExteriorPosition();
// Search for a 'nearest' marker, counting each cell between the starting
// cell and the exterior as a distance of 1. If an exterior is found, jump
// to the nearest exterior marker, without further interior searching.
std::set< std::string >checkedCells;
std::set< std::string >currentCells;
std::set< std::string >nextCells;
MWWorld::Ptr closestMarker;
float closestDistance = FLT_MAX;
std::vector<MWWorld::Ptr> markers;
mCells.getExteriorPtrs(id, markers);
nextCells.insert( ptr.getCell()->getCell()->mName );
while ( !nextCells.empty() ) {
currentCells = nextCells;
nextCells.clear();
for( std::set< std::string >::const_iterator i = currentCells.begin(); i != currentCells.end(); ++i ) {
MWWorld::CellStore *next = getInterior( *i );
checkedCells.insert( *i );
if ( !next ) continue;
closestMarker = next->search( id );
if ( !closestMarker.isEmpty() )
{
return closestMarker;
}
for (std::vector<MWWorld::Ptr>::iterator it = markers.begin(); it != markers.end(); ++it)
{
ESM::Position pos = it->getRefData().getPosition();
Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
float distance = worldPos.squaredDistance(markerPos);
if (distance < closestDistance)
{
closestDistance = distance;
closestMarker = *it;
const MWWorld::CellRefList<ESM::Door>& doors = next->getReadOnly<ESM::Door>();
const CellRefList<ESM::Door>::List& doorList = doors.mList;
// Check if any door in the cell leads to an exterior directly
for (CellRefList<ESM::Door>::List::const_iterator it = doorList.begin(); it != doorList.end(); ++it)
{
const MWWorld::LiveCellRef<ESM::Door>& ref = *it;
if (!ref.mRef.getTeleport()) continue;
if (ref.mRef.getDestCell().empty())
{
Ogre::Vector3 worldPos = Ogre::Vector3(ref.mRef.getDoorDest().pos);
float closestDistance = FLT_MAX;
MWWorld::Ptr closestMarker;
std::vector<MWWorld::Ptr> markers;
mCells.getExteriorPtrs(id, markers);
for (std::vector<MWWorld::Ptr>::iterator it2 = markers.begin(); it2 != markers.end(); ++it2)
{
ESM::Position pos = it2->getRefData().getPosition();
Ogre::Vector3 markerPos = Ogre::Vector3(pos.pos);
float distance = worldPos.squaredDistance(markerPos);
if (distance < closestDistance)
{
closestDistance = distance;
closestMarker = *it2;
}
}
return closestMarker;
}
else
{
std::string dest = ref.mRef.getDestCell();
if ( !checkedCells.count(dest) && !currentCells.count(dest) )
nextCells.insert(dest);
}
}
}
}
return MWWorld::Ptr();
}
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id)
{
MWWorld::Ptr closestMarker = getClosestMarker( ptr, id );
if ( closestMarker.isEmpty() )
{
std::cerr << "Failed to teleport: no closest marker found" << std::endl;
return;
}
MWWorld::ActionTeleport action("", closestMarker.getRefData().getPosition());
std::string cellName;
if ( !closestMarker.mCell->isExterior() )
cellName = closestMarker.mCell->getCell()->mName;
MWWorld::ActionTeleport action(cellName, closestMarker.getRefData().getPosition());
action.execute(ptr);
}
@ -2978,31 +3065,21 @@ namespace MWWorld
void World::confiscateStolenItems(const Ptr &ptr)
{
Ogre::Vector3 playerPos;
if (!findInteriorPositionInWorldSpace(ptr.getCell(), playerPos))
playerPos = mPlayer->getLastKnownExteriorPosition();
MWWorld::Ptr closestChest;
float closestDistance = FLT_MAX;
//Find closest stolen_goods chest
std::vector<MWWorld::Ptr> chests;
mCells.getInteriorPtrs("stolen_goods", chests);
Ogre::Vector3 chestPos;
for (std::vector<MWWorld::Ptr>::iterator it = chests.begin(); it != chests.end(); ++it)
MWWorld::Ptr prisonMarker = getClosestMarker( ptr, "prisonmarker" );
std::string prisonName = prisonMarker.mRef->mRef.getDestCell();
if ( prisonName.empty() )
{
if (!findInteriorPositionInWorldSpace(it->getCell(), chestPos))
continue;
float distance = playerPos.squaredDistance(chestPos);
if (distance < closestDistance)
{
closestDistance = distance;
closestChest = *it;
}
std::cerr << "Failed to confiscate items: prison marker not linked to prison interior" << std::endl;
return;
}
MWWorld::CellStore *prison = getInterior( prisonName );
if ( !prison )
{
std::cerr << "Failed to confiscate items: failed to load cell " << prisonName << std::endl;
return;
}
MWWorld::Ptr closestChest = prison->search( "stolen_goods" );
if (!closestChest.isEmpty()) //Found a close chest
{
MWBase::Environment::get().getMechanicsManager()->confiscateStolenItems(ptr, closestChest);

@ -150,6 +150,8 @@ namespace MWWorld
float feetToGameUnits(float feet);
MWWorld::Ptr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
public:
World (OEngine::Render::OgreRenderer& renderer,

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