mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 04:45:33 +00:00
Implemented moving objects around x-y plane.
This commit is contained in:
parent
5afaa0083f
commit
8e2a0ea90a
4 changed files with 154 additions and 41 deletions
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@ -18,6 +18,8 @@
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#include <OgreMaterialManager.h> // FIXME: visual highlight, material
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#include <OgreHardwarePixelBuffer.h> // FIXME: visual highlight, texture
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#include <OgreMeshManager.h>
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#include <components/esm/loadland.hpp>
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#include "textoverlay.hpp"
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#include "overlaymask.hpp"
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@ -302,14 +304,14 @@ void CSVRender::PagedWorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
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case Mouse_Grab:
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{
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// check if min elapsed time to stop false detection of drag
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if(!mMouseEventTimer->isValid() || !mMouseEventTimer->hasExpired(200)) // ms
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if(!mMouseEventTimer->isValid() || !mMouseEventTimer->hasExpired(100)) // ms
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break;
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else
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{
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mMouseEventTimer->invalidate();
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mMouseState = Mouse_Drag;
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std::cout << "grab->drag" << std::endl;
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//std::cout << "grab->drag" << std::endl;
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}
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/* FALL_THROUGH */
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@ -318,12 +320,24 @@ void CSVRender::PagedWorldspaceWidget::mouseMoveEvent (QMouseEvent *event)
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{
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// FIXME: don't update less than a quantum
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//QPoint diff = mOldPos-event->pos();
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mOldPos = event->pos();
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if(event->pos() != mOldPos)
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{
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mOldPos = event->pos();
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//std::cout << QString::number(event->pos().x()).toStdString() << ", "
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//<< QString::number(event->pos().y()).toStdString() << std::endl;
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//std::cout << QString::number(event->pos().x()).toStdString() << ", "
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//<< QString::number(event->pos().y()).toStdString() << std::endl;
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// FIXME: ray test against the plane to provide feedback to the user
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// the relative movement of the object on the x-z plane
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// ray test against the plane to provide feedback to the user the
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// relative movement of the object on the x-y plane
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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if(planeResult.first)
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{
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if(mObjSceneNode)
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{
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mObjSceneNode->setPosition(mOrigObjPos+planeResult.second-mOrigMousePos);
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flagAsModified();
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}
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}
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}
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break;
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}
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case Mouse_Edit:
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@ -359,9 +373,20 @@ void CSVRender::PagedWorldspaceWidget::mousePressEvent (QMouseEvent *event)
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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if(result.first != "")
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{
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// FIXME: setup a x-z plane at the y position of the object
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// FIXME: ray test agaist the plane to get a starting position
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// of the mouse in relation to the object position
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mCurrentObj = result.first; // FIXME
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// ray test agaist the plane to get a starting position of the
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// mouse in relation to the object position
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mPlane->redefine(Ogre::Vector3::UNIT_Z, result.second);
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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if(planeResult.first)
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mOrigMousePos = planeResult.second;
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std::string sceneNodeName =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
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mObjSceneNode = getSceneManager()->getSceneNode(sceneNodeName);
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mOrigObjPos = mObjSceneNode->getPosition();
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mMouseEventTimer->start();
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mMouseState = Mouse_Grab;
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@ -372,6 +397,8 @@ void CSVRender::PagedWorldspaceWidget::mousePressEvent (QMouseEvent *event)
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/* NO_DEFAULT_CASE */
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}
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}
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// FIXME: other button press - cancel grab and/or drag and place the object back in the original
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// position
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//SceneWidget::mousePressEvent(event);
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}
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@ -433,7 +460,7 @@ void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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<< std::endl;
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}
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}
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// highlight current object
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// update highlighting the current object
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std::string sceneNode =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(result.first);
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@ -452,10 +479,39 @@ void CSVRender::PagedWorldspaceWidget::mouseReleaseEvent (QMouseEvent *event)
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}
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case Mouse_Drag:
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{
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// ray test against the plane, then destroy the plane
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// final placement
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std::pair<bool, Ogre::Vector3> planeResult = mousePositionOnPlane(event, *mPlane);
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if(planeResult.first)
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{
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if(mObjSceneNode)
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{
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mObjSceneNode->setPosition(mOrigObjPos+planeResult.second-mOrigMousePos);
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flagAsModified();
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// update physics
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const CSMWorld::CellRef& cellref =
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mDocument.getData().getReferences().getRecord (mCurrentObj).get();
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Ogre::Quaternion xr (Ogre::Radian (-cellref.mPos.rot[0]), Ogre::Vector3::UNIT_X);
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Ogre::Quaternion yr (Ogre::Radian (-cellref.mPos.rot[1]), Ogre::Vector3::UNIT_Y);
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Ogre::Quaternion zr (Ogre::Radian (-cellref.mPos.rot[2]), Ogre::Vector3::UNIT_Z);
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// FIXME: adjustRigidBody() seems to lose objects, delete and recreate for now
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//CSVWorld::PhysicsSystem::instance()->moveObject(mCurrentObj,
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//mOrigObjPos+planeResult.second-mOrigMousePos, xr*yr*zr);
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std::string sceneNodeName =
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CSVWorld::PhysicsSystem::instance()->referenceToSceneNode(mCurrentObj);
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std::string mesh =
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CSVWorld::PhysicsSystem::instance()->sceneNodeToMesh(sceneNodeName);
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CSVWorld::PhysicsSystem::instance()->removeObject(mCurrentObj);
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CSVWorld::PhysicsSystem::instance()->addObject(mesh,
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sceneNodeName, mCurrentObj, cellref.mScale,
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mOrigObjPos+planeResult.second-mOrigMousePos, xr*yr*zr);
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}
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}
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// FIXME: update document
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std::cout << "final position" << std::endl;
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// FIXME: highlight current object
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// FIXME: highlight current object?
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//std::cout << "final position" << std::endl;
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mMouseState = Mouse_Edit;
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//std::cout << "drag->edit" << std::endl;
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break;
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@ -605,7 +661,7 @@ std::string CSVRender::PagedWorldspaceWidget::getStartupInstruction()
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CSVRender::PagedWorldspaceWidget::PagedWorldspaceWidget (QWidget* parent, CSMDoc::Document& document)
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: WorldspaceWidget (document, parent), mDocument (document), mWorldspace ("std::default"),
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mControlElements(NULL), mDisplayCellCoord(true), mOverlayMask(NULL),
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mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0)
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mCurrentObj(""), mMouseState(Mouse_Default), mOldPos(0,0), mMouseEventTimer(0), mPlane(0)
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{
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QAbstractItemModel *cells =
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document.getData().getTableModel (CSMWorld::UniversalId::Type_Cells);
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@ -620,6 +676,18 @@ CSVRender::PagedWorldspaceWidget::PagedWorldspaceWidget (QWidget* parent, CSMDoc
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initDebug();
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mMouseEventTimer = new QElapsedTimer();
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mMouseEventTimer->invalidate();
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mPlane = new Ogre::Plane(Ogre::Vector3::UNIT_Z, 0);
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Ogre::MeshPtr mesh = Ogre::MeshManager::getSingleton().createPlane("ground",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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*mPlane,
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300000,300000, // FIXME: use far clip dist?
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1,1, // segments
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true, // normals
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1, // numTexCoordSets
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1,1, // uTile, vTile
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Ogre::Vector3::UNIT_Y // upVector
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);
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}
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CSVRender::PagedWorldspaceWidget::~PagedWorldspaceWidget()
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@ -660,6 +728,8 @@ CSVRender::PagedWorldspaceWidget::~PagedWorldspaceWidget()
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}
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}
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}
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delete mPlane;
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}
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void CSVRender::PagedWorldspaceWidget::useViewHint (const std::string& hint)
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@ -832,10 +902,29 @@ std::pair<std::string, Ogre::Vector3> CSVRender::PagedWorldspaceWidget::isObject
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}
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}
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}
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else
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std::cout << "error castRay returned empty " << result.first << std::endl;
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return std::make_pair("", Ogre::Vector3(0,0,0));
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}
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std::pair<bool, Ogre::Vector3> CSVRender::PagedWorldspaceWidget::mousePositionOnPlane(QMouseEvent *event, Ogre::Plane &plane)
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{
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// using a really small value seems to mess up with the projections
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float nearClipDistance = getCamera()->getNearClipDistance(); // save existing
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getCamera()->setNearClipDistance(10.0f); // arbitrary number
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Ogre::Ray mouseRay = getCamera()->getCameraToViewportRay(
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(float) event->x() / getCamera()->getViewport()->getActualWidth(),
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(float) event->y() / getCamera()->getViewport()->getActualHeight());
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getCamera()->setNearClipDistance(nearClipDistance); // restore
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std::pair<bool, float> planeResult = mouseRay.intersects(plane);
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if(planeResult.first)
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return std::make_pair(true, mouseRay.getPoint(planeResult.second));
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else
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return std::make_pair(false, Ogre::Vector3()); // should only happen if the plane is too small
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}
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void CSVRender::PagedWorldspaceWidget::debugMousePicking(float mouseX, float mouseY)
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{
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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@ -40,6 +40,10 @@ namespace CSVRender
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QPoint mOldPos;
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std::string mCurrentObj;
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QElapsedTimer *mMouseEventTimer;
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Ogre::Plane *mPlane;
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Ogre::SceneNode *mObjSceneNode;
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Ogre::Vector3 mOrigObjPos;
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Ogre::Vector3 mOrigMousePos;
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private:
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@ -66,6 +70,7 @@ namespace CSVRender
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virtual std::string getStartupInstruction();
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std::pair<std::string, Ogre::Vector3> isObjectUnderCursor(float mouseX, float mouseY);
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std::pair<bool, Ogre::Vector3> mousePositionOnPlane(QMouseEvent *event, Ogre::Plane &plane);
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void debugMousePicking(float mouseX, float mouseY);
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void updateSelectionHighlight(std::string sceneNode, const Ogre::Vector3 &position);
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@ -37,26 +37,35 @@ namespace CSVWorld
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}
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void PhysicsSystem::addObject(const std::string &mesh,
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const std::string &name, const std::string &referenceId, float scale,
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const std::string &sceneNodeName, const std::string &referenceId, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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{
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mRefToSceneNode[referenceId] = name;
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mRefToSceneNode[referenceId] = sceneNodeName;
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mSceneNodeToMesh[sceneNodeName] = mesh;
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mEngine->createAndAdjustRigidBody(mesh, referenceId, scale, position, rotation,
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0, // scaledBoxTranslation
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0, // boxRotation
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true, // raycasting
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placeable);
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mEngine->createAndAdjustRigidBody(mesh,
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referenceId, scale, position, rotation,
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0, // scaledBoxTranslation
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0, // boxRotation
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true, // raycasting
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placeable);
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}
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void PhysicsSystem::removeObject(const std::string& name)
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void PhysicsSystem::removeObject(const std::string &referenceId)
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{
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mEngine->removeRigidBody(name);
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mEngine->deleteRigidBody(name);
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mEngine->removeRigidBody(referenceId);
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mEngine->deleteRigidBody(referenceId);
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}
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void PhysicsSystem::addHeightField(float* heights, int x, int y, float yoffset,
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float triSize, float sqrtVerts)
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void PhysicsSystem::moveObject(const std::string &referenceId,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation)
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{
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mEngine->adjustRigidBody(mEngine->getRigidBody(referenceId, true /*raycasting*/),
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position, rotation);
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}
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void PhysicsSystem::addHeightField(float* heights,
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int x, int y, float yoffset, float triSize, float sqrtVerts)
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{
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mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
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}
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mEngine->removeHeightField(x, y);
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}
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std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY,
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Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera)
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std::pair<std::string, Ogre::Vector3> PhysicsSystem::castRay(float mouseX,
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float mouseY, Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera)
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{
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if(!mSceneMgr || !camera || !camera->getViewport())
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return std::make_pair("", Ogre::Vector3(0,0,0)); // FIXME: this should be an exception
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@ -102,9 +111,14 @@ namespace CSVWorld
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return std::make_pair(result.first, ray.getPoint(farClipDist*result.second));
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}
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std::string PhysicsSystem::referenceToSceneNode(std::string reference)
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std::string PhysicsSystem::referenceToSceneNode(std::string referenceId)
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{
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return mRefToSceneNode[reference];
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return mRefToSceneNode[referenceId];
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}
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std::string PhysicsSystem::sceneNodeToMesh(std::string sceneNodeName)
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{
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return mSceneNodeToMesh[sceneNodeName];
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}
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void PhysicsSystem::setSceneManager(Ogre::SceneManager *sceneMgr)
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@ -27,6 +27,7 @@ namespace CSVWorld
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{
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static PhysicsSystem *mPhysicsSystemInstance;
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std::map<std::string, std::string> mRefToSceneNode;
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std::map<std::string, std::string> mSceneNodeToMesh;
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OEngine::Physic::PhysicEngine* mEngine;
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Ogre::SceneManager *mSceneMgr;
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void setSceneManager(Ogre::SceneManager *sceneMgr);
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void addObject(const std::string &mesh, const std::string &name,
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const std::string &referenceId, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
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bool placeable=false);
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void addObject(const std::string &mesh,
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const std::string &sceneNodeName, const std::string &referenceId, float scale,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation,
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bool placeable=false);
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void removeObject(const std::string &name);
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void removeObject(const std::string &referenceId);
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void addHeightField(float* heights, int x, int y, float yoffset,
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float triSize, float sqrtVerts);
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void moveObject(const std::string &referenceId,
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation);
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void addHeightField(float* heights,
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int x, int y, float yoffset, float triSize, float sqrtVerts);
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void removeHeightField(int x, int y);
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void toggleDebugRendering();
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std::pair<std::string, Ogre::Vector3> castRay(float mouseX, float mouseY,
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Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera);
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std::pair<std::string, Ogre::Vector3> castRay(float mouseX,
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float mouseY, Ogre::Vector3* normal, std::string* hit, Ogre::Camera *camera);
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std::string referenceToSceneNode(std::string reference);
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std::string referenceToSceneNode(std::string referenceId);
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std::string sceneNodeToMesh(std::string sceneNodeName);
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private:
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