@ -475,9 +475,9 @@ namespace Physic
btCollisionShape* collisionShape = raycasting ? shape->mRaycastingShape : shape->mCollisionShape;
// TODO: check this from cmake?
#if BT_BULLET_VERSION < 283
#error "Bullet version 2.83 or later required"
#endif
//#if BT_BULLET_VERSION < 283
//#error "Bullet version 2.83 or later required"
//#endif
bool needDelete = false;
if (btBvhTriangleMeshShape* triangleShape = dynamic_cast<btBvhTriangleMeshShape*>(shape->mCollisionShape))