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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 07:19:41 +00:00
[Client] Remove isLocalActor (no longer needed) from LiveCellRefBase
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4 changed files with 15 additions and 16 deletions
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@ -11,9 +11,18 @@
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#include <components/settings/settings.hpp>
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/*
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Start of tes3mp addition
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Include additional headers for multiplayer purposes
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*/
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#include "../mwmp/Main.hpp"
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#include "../mwmp/CellController.hpp"
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#include "../mwmp/DedicatedPlayer.hpp"
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#include "../mwmp/LocalPlayer.hpp"
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/*
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End of tes3mp addition
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*/
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/class.hpp"
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@ -1139,14 +1148,17 @@ namespace MWMechanics
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return; // for now abort update of the old cell when cell changes by teleportation magic effect
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// a better solution might be to apply cell changes at the end of the frame
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}
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/*
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Start of tes3mp change (major)
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Allow AI processing when LiveCellRefBase's isLocalActor set to true
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*/
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bool isLocalActor = mwmp::Main::get().getCellController()->isLocalActor(actor);
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//if (MWBase::Environment::get().getMechanicsManager()->isAIActive() && inProcessingRange)
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if ((MWBase::Environment::get().getMechanicsManager()->isAIActive() || actor.getBase()->isLocalActor)
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if ((MWBase::Environment::get().getMechanicsManager()->isAIActive() || isLocalActor)
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&& inProcessingRange)
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/*
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End of tes3mp change (major)
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@ -40,7 +40,8 @@ void Cell::updateLocal(bool forceUpdate)
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if (actor->getPtr().getCell() != store)
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{
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LOG_APPEND(Log::LOG_INFO, "- Removing LocalActor %s which is no longer in this cell", it->first.c_str());
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actor->getPtr().getBase()->isLocalActor = false;
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Main::get().getCellController()->removeLocalActorRecord(it->first);
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localActors.erase(it++);
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}
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else
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@ -144,7 +145,6 @@ void Cell::initializeLocalActors()
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LocalActor *actor = new LocalActor();
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actor->cell = esmCell;
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ptr.getBase()->isLocalActor = true;
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actor->setPtr(ptr);
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std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
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@ -189,7 +189,6 @@ void Cell::uninitializeLocalActors()
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for (std::map<std::string, LocalActor *>::iterator it = localActors.begin(); it != localActors.end(); ++it)
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{
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LocalActor *actor = it->second;
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actor->getPtr().getBase()->isLocalActor = false;
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Main::get().getCellController()->removeLocalActorRecord(it->first);
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}
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@ -20,7 +20,6 @@ MWWorld::LiveCellRefBase::LiveCellRefBase(const std::string& type, const ESM::Ce
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Set default values for tes3mp-only booleans
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*/
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canChangeCell = true;
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isLocalActor = false;
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/*
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End of tes3mp addition
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*/
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@ -38,17 +38,6 @@ namespace MWWorld
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End of tes3mp addition
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*/
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/*
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Start of tes3mp addition
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Useful boolean for quickly establishing which creatures and NPCs should be
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processed locally by the player
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*/
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bool isLocalActor;
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/*
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End of tes3mp addition
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*/
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/** runtime-data */
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RefData mData;
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