removing tabs

actorid
Jason Hooks 13 years ago
parent 6c80e75deb
commit 8edcd4d15b

@ -23,91 +23,91 @@ bool Objects::lightOutQuadInLin = false;
int Objects::uniqueID = 0;
void Objects::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
Ogre::SceneNode* root = mRend.getScene()->getRootSceneNode();
Ogre::SceneNode* cellnode;
if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
{
Ogre::SceneNode* root = mRend.getScene()->getRootSceneNode();
Ogre::SceneNode* cellnode;
if(mCellSceneNodes.find(ptr.getCell()) == mCellSceneNodes.end())
{
//Create the scenenode and put it in the map
cellnode = root->createChildSceneNode();
mCellSceneNodes[ptr.getCell()] = cellnode;
mCellSceneNodes[ptr.getCell()] = cellnode;
}
else
{
cellnode = mCellSceneNodes[ptr.getCell()];
}
{
cellnode = mCellSceneNodes[ptr.getCell()];
}
Ogre::SceneNode* insert = cellnode->createChildSceneNode();
const float *f = ptr.getCellRef().pos.pos;
insert->setPosition(f[0], f[1], f[2]);
insert->setScale(ptr.getCellRef().scale, ptr.getCellRef().scale, ptr.getCellRef().scale);
Ogre::SceneNode* insert = cellnode->createChildSceneNode();
const float *f = ptr.getCellRef().pos.pos;
insert->setPosition(f[0], f[1], f[2]);
insert->setScale(ptr.getCellRef().scale, ptr.getCellRef().scale, ptr.getCellRef().scale);
// Convert MW rotation to a quaternion:
f = ptr.getCellRef().pos.rot;
// Convert MW rotation to a quaternion:
f = ptr.getCellRef().pos.rot;
// Rotate around X axis
Quaternion xr(Radian(-f[0]), Vector3::UNIT_X);
// Rotate around X axis
Quaternion xr(Radian(-f[0]), Vector3::UNIT_X);
// Rotate around Y axis
Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y);
// Rotate around Y axis
Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y);
// Rotate around Z axis
Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
// Rotate around Z axis
Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
// Rotates first around z, then y, then x
insert->setOrientation(xr*yr*zr);
if (!enabled)
insert->setVisible (false);
// Rotates first around z, then y, then x
insert->setOrientation(xr*yr*zr);
if (!enabled)
insert->setVisible (false);
ptr.getRefData().setBaseNode(insert);
isStatic = static_;
isStatic = static_;
}
void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh){
Ogre::SceneNode* insert = mRend.getScene()->getSceneNode(ptr.getRefData().getHandle());
assert(insert);
Ogre::SceneNode* insert = mRend.getScene()->getSceneNode(ptr.getRefData().getHandle());
assert(insert);
NifOgre::NIFLoader::load(mesh);
Entity *ent = mRend.getScene()->createEntity(mesh);
NifOgre::NIFLoader::load(mesh);
Entity *ent = mRend.getScene()->createEntity(mesh);
if(!isStatic)
{
insert->attachObject(ent);
}
else
{
Ogre::StaticGeometry* sg;
if(mSG.find(ptr.getCell()) == mSG.end())
{
uniqueID = uniqueID +1;
sg = mRend.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
//Create the scenenode and put it in the map
mSG[ptr.getCell()] = sg;
}
else
{
sg = mSG[ptr.getCell()];
}
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
sg->setRegionDimensions(Ogre::Vector3(100000,10000,100000));
sg->build(); //Is this the right place for building?
mRend.getScene()->destroyEntity(ent);
}
if(!isStatic)
{
insert->attachObject(ent);
}
else
{
Ogre::StaticGeometry* sg;
if(mSG.find(ptr.getCell()) == mSG.end())
{
uniqueID = uniqueID +1;
sg = mRend.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
//Create the scenenode and put it in the map
mSG[ptr.getCell()] = sg;
}
else
{
sg = mSG[ptr.getCell()];
}
sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
sg->setRegionDimensions(Ogre::Vector3(100000,10000,100000));
sg->build(); //Is this the right place for building?
mRend.getScene()->destroyEntity(ent);
}
}
void Objects::insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius){
Ogre::SceneNode* insert = mRend.getScene()->getSceneNode(ptr.getRefData().getHandle());
assert(insert);
Ogre::Light *light = mRend.getScene()->createLight();
light->setDiffuseColour (r, g, b);
Ogre::SceneNode* insert = mRend.getScene()->getSceneNode(ptr.getRefData().getHandle());
assert(insert);
Ogre::Light *light = mRend.getScene()->createLight();
light->setDiffuseColour (r, g, b);
float cval=0.0f, lval=0.0f, qval=0.0f;
float cval=0.0f, lval=0.0f, qval=0.0f;
if(lightConst)
cval = lightConstValue;
if(lightConst)
cval = lightConstValue;
if(!lightOutQuadInLin)
{
if(lightLinear)
@ -145,10 +145,10 @@ void Objects::deleteObject (const std::string& handle)
void Objects::removeCell(const MWWorld::Ptr& ptr){
if(mCellSceneNodes.find(ptr.getCell()) != mCellSceneNodes.end())
{
Ogre::SceneNode* base = mCellSceneNodes[ptr.getCell()];
base->removeAndDestroyAllChildren();
mRend.getScene()->destroySceneNode(base);
base = 0;
Ogre::SceneNode* base = mCellSceneNodes[ptr.getCell()];
base->removeAndDestroyAllChildren();
mRend.getScene()->destroySceneNode(base);
base = 0;
}

@ -10,9 +10,9 @@ private:
OEngine::Render::OgreRenderer &mRend;
std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mSG;
bool isStatic;
static int uniqueID;
static bool lightConst;
bool isStatic;
static int uniqueID;
static bool lightConst;
static float lightConstValue;
static bool lightLinear;
@ -27,14 +27,13 @@ private:
static bool lightOutQuadInLin;
public:
Objects(OEngine::Render::OgreRenderer& _rend): mRend(_rend){
}
Objects(OEngine::Render::OgreRenderer& _rend): mRend(_rend){}
~Objects(){}
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
void deleteObject (const std::string& handle);
void removeCell(const MWWorld::Ptr& ptr);
void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
void deleteObject (const std::string& handle);
void removeCell(const MWWorld::Ptr& ptr);
/// insert a light related to the most recent insertBegin call.

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