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Handle Trespassing crime differently from Theft (bug #4158)
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1 changed files with 5 additions and 3 deletions
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@ -1123,6 +1123,10 @@ namespace MWMechanics
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if (playerFollowers.find(*it) != playerFollowers.end())
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continue;
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// NPC will complain about theft even if he will do nothing about it
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if (type == OT_Theft || type == OT_Pickpocket)
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MWBase::Environment::get().getDialogueManager()->say(*it, "thief");
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crimeSeen = true;
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}
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}
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@ -1243,9 +1247,7 @@ namespace MWMechanics
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{
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reported = true;
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if (type == OT_Theft || type == OT_Pickpocket)
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MWBase::Environment::get().getDialogueManager()->say(*it, "thief");
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else if (type == OT_Trespassing)
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if (type == OT_Trespassing)
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MWBase::Environment::get().getDialogueManager()->say(*it, "intruder");
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}
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