Update comment, osgAnimation::RigGeometry is no longer used

pull/57/head
scrawl 8 years ago
parent 767eb1257a
commit 8f5347b79b

@ -38,8 +38,7 @@ namespace NifOsg
// Decomposing the original components from the 4x4 matrix isn't possible, which causes
// problems when a KeyframeController wants to change only one of these components. So
// we store the scale and rotation components separately here.
// Note for a cleaner solution it would be possible to write a custom Transform node,
// but then we have to fork osgAnimation :/
// Note for a cleaner solution it would be possible to write a custom Transform node
float mScale;
Nif::Matrix3 mRotationScale;
};

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