Avoid some unnecessary references

actorid
Chris Robinson 12 years ago
parent 2c03fec4bb
commit 8f69c51b24

@ -110,7 +110,7 @@ namespace MWMechanics
return mMagicEffects; return mMagicEffects;
} }
const bool &CreatureStats::getAttackingOrSpell() const bool CreatureStats::getAttackingOrSpell() const
{ {
return mAttackingOrSpell; return mAttackingOrSpell;
} }
@ -216,7 +216,7 @@ namespace MWMechanics
mMagicEffects = effects; mMagicEffects = effects;
} }
void CreatureStats::setAttackingOrSpell(const bool &attackingOrSpell) void CreatureStats::setAttackingOrSpell(bool attackingOrSpell)
{ {
mAttackingOrSpell = attackingOrSpell; mAttackingOrSpell = attackingOrSpell;
} }

@ -59,7 +59,7 @@ namespace MWMechanics
const MagicEffects & getMagicEffects() const; const MagicEffects & getMagicEffects() const;
const bool & getAttackingOrSpell() const; bool getAttackingOrSpell() const;
int getLevel() const; int getLevel() const;
@ -90,7 +90,7 @@ namespace MWMechanics
void setMagicEffects(const MagicEffects &effects); void setMagicEffects(const MagicEffects &effects);
void setAttackingOrSpell(const bool &attackingOrSpell); void setAttackingOrSpell(bool attackingOrSpell);
enum AttackType enum AttackType
{ {

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