mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-21 16:09:41 +00:00
fix uninitalised stuff
This commit is contained in:
parent
e398c51f8a
commit
8f6d10f229
2 changed files with 4 additions and 3 deletions
|
@ -11,7 +11,7 @@ using namespace Ogre;
|
||||||
|
|
||||||
OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
|
OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
|
||||||
mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
|
mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
|
||||||
mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false),
|
mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
|
||||||
mQuerySingleObjectRequested(false), mResponding(true), mDelay(0), mWasVisible(false), mObjectWasVisible(false)
|
mQuerySingleObjectRequested(false), mResponding(true), mDelay(0), mWasVisible(false), mObjectWasVisible(false)
|
||||||
{
|
{
|
||||||
mRendering = renderer;
|
mRendering = renderer;
|
||||||
|
@ -211,7 +211,7 @@ void OcclusionQuery::update(float duration)
|
||||||
|
|
||||||
mDoQuery = true;
|
mDoQuery = true;
|
||||||
}
|
}
|
||||||
if (!mSingleObjectQuery->isStillOutstanding() && mQuerySingleObjectStarted)
|
if (mQuerySingleObjectStarted && !mSingleObjectQuery->isStillOutstanding())
|
||||||
{
|
{
|
||||||
mDelay = 0;
|
mDelay = 0;
|
||||||
mResponding = true;
|
mResponding = true;
|
||||||
|
|
|
@ -157,7 +157,8 @@ namespace MWWorld
|
||||||
const std::string& master, const boost::filesystem::path& resDir,
|
const std::string& master, const boost::filesystem::path& resDir,
|
||||||
bool newGame, Environment& environment, const std::string& encoding)
|
bool newGame, Environment& environment, const std::string& encoding)
|
||||||
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
||||||
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
|
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this),
|
||||||
|
mNumFacing(0)
|
||||||
{
|
{
|
||||||
mPhysics = new PhysicsSystem(renderer);
|
mPhysics = new PhysicsSystem(renderer);
|
||||||
mPhysEngine = mPhysics->getEngine();
|
mPhysEngine = mPhysics->getEngine();
|
||||||
|
|
Loading…
Reference in a new issue